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arma3:terrain:heightmap-editing-tools [2019/01/28 20:07] – created initial page. snakemanarma3:terrain:heightmap-editing-tools [2024/08/02 17:53] (current) – links added. snakeman
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 ====== ArmA 3 Heightmap Editing Tools ====== ====== ArmA 3 Heightmap Editing Tools ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
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 ===== Buldozer ===== ===== Buldozer =====
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 ===== L3DT ===== ===== L3DT =====
  
-Excellent for large scale bulk editing.+[[tools:l3dt|L3DT]] is excellent for large scale bulk editing.
  
 Excellent brush tools. Excellent brush tools.
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 Bad heightmap import / export features (you need to shuffle, but can be done). Bad heightmap import / export features (you need to shuffle, but can be done).
  
-Mostly outdated tech, we used wilbur back in OFP era, however don't be fooled by wilburs age / origins, its still powerful heightmap creator and editor.+Mostly outdated tech, we used [[:tools:wilbur|Wilbur]] back in [[:ofp|OFP]] era, however don't be fooled by Wilbur'age / origins, its still powerful heightmap creator and editor.
  
  
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 HOWEVER ... use shape files to select precise areas of vertices, for example coast lines. HOWEVER ... use shape files to select precise areas of vertices, for example coast lines.
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arma3/terrain/heightmap-editing-tools.1548706040.txt.gz · Last modified: 2019/01/28 20:07 by snakeman