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arma3:terrain:global-mapper-image-to-shape

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arma3:terrain:global-mapper-image-to-shape [2019/01/22 17:49] – created initial page. snakemanarma3:terrain:global-mapper-image-to-shape [2024/08/02 17:45] (current) – links added. snakeman
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-====== Global Mapper Image to Shape ======+====== ArmA 3 Global Mapper Image to Shape ======
  
-Global Mapper (GM), Terrain Builder (TB).+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] 
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 +Global Mapper (GM), Terrain Builder (TB), Terrain Processor (TP).
  
 **2018-12-26** **2018-12-26**
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 [Ben]: Yeah, i used it for generating my forests. I very roughly, traced the outline of the forest on the satmap in TB. Exported shapes to imagery out of TB, took that into photoshop, where i touched up edges, and then used a contracted selection to create a border of a different colour around the edge of the shapes. Plugged this into GM, and used it to create shape files for my "inner" forest colour, and shapes for the "border" forest colours. And then fed them into TP do run separate tasks to generate different densities and displacements of the foliage in that forest depending on if its the forest edge or part of the main bit. [Ben]: Yeah, i used it for generating my forests. I very roughly, traced the outline of the forest on the satmap in TB. Exported shapes to imagery out of TB, took that into photoshop, where i touched up edges, and then used a contracted selection to create a border of a different colour around the edge of the shapes. Plugged this into GM, and used it to create shape files for my "inner" forest colour, and shapes for the "border" forest colours. And then fed them into TP do run separate tasks to generate different densities and displacements of the foliage in that forest depending on if its the forest edge or part of the main bit.
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arma3/terrain/global-mapper-image-to-shape.1548179357.txt.gz · Last modified: 2019/01/22 17:49 by snakeman