arma3:terrain:dummy-config-for-class-cfgworlds
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arma3:terrain:dummy-config-for-class-cfgworlds [2017/03/06 10:44] – created dummy-config-for-class-cfgworlds initial page. snakeman | arma3:terrain:dummy-config-for-class-cfgworlds [2024/08/02 17:24] (current) – links added. snakeman | ||
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- | ====== Dummy Config for Class CfgWorlds ====== | + | ====== |
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+ | [[https:// | ||
Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view. | Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view. | ||
- | Early 2017 Mikero changed pboProject to give warning (not an error, a warning) about this issue. Since then many people were stratching | + | Early 2017 Mikero changed pboProject to give warning (not an error, a warning) about this issue. Since then many people were scratching |
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+ | Early August 2017 Mikero again changed pboProject to warn you about missing worldName in config next to WRP file. | ||
This can be fixed / avoided by adding dummy config to the pbo where your WRP file is located. | This can be fixed / avoided by adding dummy config to the pbo where your WRP file is located. | ||
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class PMC_iraq_baghdad: | class PMC_iraq_baghdad: | ||
{ | { | ||
+ | // pboProject requires | ||
+ | worldName = " | ||
+ | |||
+ | // arma3 requires for forests to appear in mapview (M) | ||
minTreesInForestSquare = 2; | minTreesInForestSquare = 2; | ||
minRocksInRockSquare = 2; | minRocksInRockSquare = 2; | ||
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Credits from this dummy config goes to kju! | Credits from this dummy config goes to kju! | ||
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arma3/terrain/dummy-config-for-class-cfgworlds.1488797047.txt.gz · Last modified: 2017/03/06 10:44 by snakeman