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arma3:terrain:clutter

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arma3:terrain:clutter [2017/10/08 14:15] – added tag. snakemanarma3:terrain:clutter [2024/08/02 17:16] (current) – links added. snakeman
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-====== ArmA 3 Clutter ======+====== ArmA 3 Class Clutter ======
  
-Clutter is the randomly placed small vegetation like grass, etc that is not part of the terrain (WRP)Rather, it is defined by the underlying texture, which in turn is mapped to the terrain by the texture mask and Layers.cfgTo define clutter you first need to have your ground textures setup. +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]][[:arma3|ArmA 3]][[arma3:config|ArmA 3 Config]][[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]][[arma3:tools|ArmA 3 Tools]]
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-====== Overview ====== +
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-Major differences between objects and clutter is that AI is aware of objectthey are not aware of clutter. Its basically all eye candy for human player. Clutter does not have working geometry so bulletsvehiclesplayersAI etc can pass through them easily. Clutter objects must be small so the passing through doesnt look silly. +
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-Clutter is first setup at [[layers.cfg]] filethen its specified on the terrain config.cpp which actually controls what clutter models in what density is placed on which terrain types. +
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-See also [[cfgSurfaces]] and [[cfgSurfaceCharacters]]+
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-====== Class Clutter ======+
  
 Class clutter is a config.cpp entry which must be located in cfgWorlds/tag_MyAddon/ class. Class clutter is a config.cpp entry which must be located in cfgWorlds/tag_MyAddon/ class.
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 noDetailDist = 50; //value used by Tanoa noDetailDist = 50; //value used by Tanoa
 </code> </code>
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arma3/terrain/clutter.1507472159.txt.gz · Last modified: 2017/10/08 14:15 by snakeman

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