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arma3:scripting [2022/06/25 18:15] – added link. snakeman | arma3:scripting [2024/08/02 16:37] (current) – links added. snakeman |
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====== ArmA 3 Scripting ====== | ====== ArmA 3 Scripting ====== |
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See also [[:arma3:missions|ArmA 3 Missions]]. | [[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]] |
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**Important!** if you try to test your mission in editor and [[:arma3|ArmA 3]] will give error that script not found, this is because devs in their wisdom added requirement for "-filePatching" [[:arma:startup_parameters|startup parameter]]. If you are not using this parameter then you cannot use scripts in your mission directory (they still work in a PBO), add the parameter and then your mission dir scripts work fine again. Sigh. Tested on arma3 v1.66.139586 | **Important!** if you try to test your mission in editor and [[:arma3|ArmA 3]] will give error that script not found, this is because devs in their wisdom added requirement for "-filePatching" [[:arma:startup_parameters|startup parameter]]. If you are not using this parameter then you cannot use scripts in your mission directory (scripts still work in a PBO), add the parameter and then your mission dir scripts work fine again. Sigh. Tested on ArmA 3 v1.66.139586 |
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| [[arma3:scripting:camera.sqs|Camera.sqs]] | [[arma3:scripting:end-cutscene|End Cutscene]] | [[arma3:scripting:cup-class-names-bis_fnc_spawngroup|CUP Class Names bis_fnc_spawngroup]] | [[arma3:scripting:detect-dedicated-server-or-headless-client|How to detect dedicated server or headless client]] | [[arma3:scripting:server-parameter-viewdistance|Server parameter; viewDistance]] | [[arma3:scripting:unitcapture-unitplay|UnitCapture and UnitPlay]] | [[arma3:scripting:dynamic-simulation|Dynamic Simulation]] | | | [[arma3:scripting:camera.sqs|Camera.sqs]] | [[arma3:scripting:end-cutscene|End Cutscene]] | [[arma3:scripting:cup-class-names-bis_fnc_spawngroup|CUP Class Names bis_fnc_spawngroup]] | [[arma3:scripting:detect-dedicated-server-or-headless-client|How to detect dedicated server or headless client]] | [[arma3:scripting:server-parameter-viewdistance|Server parameter; viewDistance]] | [[arma3:scripting:unitcapture-unitplay|UnitCapture and UnitPlay]] | [[arma3:scripting:dynamic-simulation|Dynamic Simulation]] | |
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[[arma3:scripting:add-weapon-attachment|Add Weapon Attachment]]\\ | [[arma3:scripting:add-weapon-attachment|Add Weapon Attachment]]\\ |
| [[arma3:scripting:bis_fnc_taskdefend|bis_fnc_taskDefend]]\\ |
[[arma3:scripting:create-random-cfggroups|Create Random CfgGroups]]\\ | [[arma3:scripting:create-random-cfggroups|Create Random CfgGroups]]\\ |
[[arma3:scripting:debug-teleport|Debug Teleport]]\\ | [[arma3:scripting:debug-teleport|Debug Teleport]]\\ |
[[arma3:scripting:disableai-all-east-units|disableAI All EAST Units]]\\ | [[arma3:scripting:disableai-all-east-units|disableAI All EAST Units]]\\ |
[[arma3:scripting:find-all-meadows|Find All Meadows]]\\ | [[arma3:scripting:find-all-meadows|Find All Meadows]]\\ |
| [[arma3:scripting:kill-all-east-units|Kill All EAST Units]]\\ |
[[arma3:scripting:return-all-east-groups|Return All EAST Groups]]\\ | [[arma3:scripting:return-all-east-groups|Return All EAST Groups]]\\ |
[[arma3:scripting:uav-drone-terminal|UAV Drone Terminal]]\\ | [[arma3:scripting:uav-drone-terminal|UAV Drone Terminal]]\\ |
[[arma3:scripting:virtual-artillery|Virtual Artillery]]\\ | [[arma3:scripting:virtual-artillery|Virtual Artillery]]\\ |
| [[arma3:scripting:player-knowsabout-all-east-in-area|Player knowsAbout All EAST In Area]]\\ |
| [[arma3:scripting:set-players-group-to-position|Set Players Group To Position]]\\ |
| [[arma3:scripting:support-module-supply-drop|Support Module Supply Drop]]\\ |
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