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arma3:scripting:dynamic-simulation

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arma3:scripting:dynamic-simulation [2022/06/25 12:43] – header added. snakemanarma3:scripting:dynamic-simulation [2024/08/02 16:25] (current) – links added. snakeman
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 ====== ArmA 3 Dynamic Simulation ====== ====== ArmA 3 Dynamic Simulation ======
  
-[[:arma3|ArmA 3]], [[arma3:config|Config]], [[arma3:missions|Missions]], [[arma3:modeling|3D Modeling]], [[arma3:scripting|Scripting]], [[arma3:terrain|Terrain]], [[arma3:texturing|Texturing]], [[arma3:tools|Tools]]+[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Dynamic Simulation for arma3 is like what CoC AIOD was for OFP (I bet you have no idea what I'm talking about hehe, if you do, you are true old school guy). Basically it freezes AI units that are further out than the value you define, this causes them to use zero CPU power and allows you to put completely crazy amounts of AI into your mission without any "lag" or slowdowns. Dynamic Simulation for arma3 is like what CoC AIOD was for OFP (I bet you have no idea what I'm talking about hehe, if you do, you are true old school guy). Basically it freezes AI units that are further out than the value you define, this causes them to use zero CPU power and allows you to put completely crazy amounts of AI into your mission without any "lag" or slowdowns.
arma3/scripting/dynamic-simulation.1656160990.txt.gz · Last modified: 2022/06/25 12:43 by snakeman