arma3:missions:campaign-weaponpool
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| arma3:missions:campaign-weaponpool [2017/12/16 06:31] – created initial page. snakeman | arma3:missions:campaign-weaponpool [2024/08/02 15:26] (current) – links added. snakeman | ||
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| ====== ArmA 3 Campaign weaponPool ====== | ====== ArmA 3 Campaign weaponPool ====== | ||
| + | |||
| + | [[https:// | ||
| Weaponpool means the weapons and gear you have will be saved for next mission. | Weaponpool means the weapons and gear you have will be saved for next mission. | ||
| Line 5: | Line 7: | ||
| Note the difference between **weaponPool** and **saveStatus** where weaponpool is for the " | Note the difference between **weaponPool** and **saveStatus** where weaponpool is for the " | ||
| - | Weaponpool is simple to activate, just include weaponpool = true; in your campaign description.ext: | + | Weaponpool is simple to activate, just include weaponpool = 1; in your campaign description.ext |
| <code cpp> | <code cpp> | ||
| + | weaponPool = 1; | ||
| + | |||
| class Campaign | class Campaign | ||
| { | { | ||
| Line 13: | Line 17: | ||
| overviewText = " | overviewText = " | ||
| firstBattle = Beginning; | firstBattle = Beginning; | ||
| - | weaponPool = true; | ||
| // etc ... | // etc ... | ||
| </ | </ | ||
| Line 23: | Line 26: | ||
| _content = getWeaponCargo MyAmmoBox; | _content = getWeaponCargo MyAmmoBox; | ||
| </ | </ | ||
| + | |||
| + | Fill ammo box / create with weaponPool stuff: | ||
| + | <code cpp> | ||
| + | putWeaponPool MyAmmoBox; | ||
| + | </ | ||
| + | |||
arma3/missions/campaign-weaponpool.1513405873.txt.gz · Last modified: 2017/12/16 06:31 by snakeman
