arma2:tools:synide_p3d_plugin
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arma2:tools:synide_p3d_plugin [2013/04/16 22:04] – added tip about missing kits dir. snakeman | arma2:tools:synide_p3d_plugin [2024/08/02 11:55] (current) – links added. snakeman | ||
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====== Synide P3D Plugin ====== | ====== Synide P3D Plugin ====== | ||
- | Synide' | + | [[https:// |
+ | |||
+ | **2016-09-12 important update**; modo 801 and 10.1v2 almost always crash on P3D MLOD loading, Synide has been contacted about the issue but he is not replying. | ||
+ | |||
+ | Synide' | ||
**How To Install:** | **How To Install:** | ||
Line 10: | Line 14: | ||
If you do not have Content\Kits\ directory, just create it. | If you do not have Content\Kits\ directory, just create it. | ||
+ | |||
+ | **How to setup for newer modo releases** | ||
+ | |||
+ | In the sy_p3d directory there is a file called " | ||
+ | <code cpp> | ||
+ | < | ||
+ | </ | ||
+ | You just change the rel=601 bit to rel=701: | ||
+ | <code cpp> | ||
+ | < | ||
+ | </ | ||
+ | Then modo should see it as usual. | ||
====== Download ====== | ====== Download ====== | ||
- | Download | + | Download sy_p3d_601_v3.0.1.0.7z |
+ | < | ||
+ | magnet:? | ||
+ | </ |
arma2/tools/synide_p3d_plugin.1366149853.txt.gz · Last modified: 2013/04/16 22:04 (external edit)