arma2:tools:synide_p3d_plugin
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| arma2:tools:synide_p3d_plugin [2013/04/16 22:04] – added tip about missing kits dir. snakeman | arma2:tools:synide_p3d_plugin [2024/08/02 11:55] (current) – links added. snakeman | ||
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| ====== Synide P3D Plugin ====== | ====== Synide P3D Plugin ====== | ||
| - | Synide' | + | [[https:// |
| + | |||
| + | **2016-09-12 important update**; modo 801 and 10.1v2 almost always crash on P3D MLOD loading, Synide has been contacted about the issue but he is not replying. | ||
| + | |||
| + | Synide' | ||
| **How To Install:** | **How To Install:** | ||
| Line 10: | Line 14: | ||
| If you do not have Content\Kits\ directory, just create it. | If you do not have Content\Kits\ directory, just create it. | ||
| + | |||
| + | **How to setup for newer modo releases** | ||
| + | |||
| + | In the sy_p3d directory there is a file called " | ||
| + | <code cpp> | ||
| + | < | ||
| + | </ | ||
| + | You just change the rel=601 bit to rel=701: | ||
| + | <code cpp> | ||
| + | < | ||
| + | </ | ||
| + | Then modo should see it as usual. | ||
| ====== Download ====== | ====== Download ====== | ||
| - | Download | + | Download sy_p3d_601_v3.0.1.0.7z |
| + | < | ||
| + | magnet:? | ||
| + | </ | ||
arma2/tools/synide_p3d_plugin.1366149853.txt.gz · Last modified: 2013/04/16 22:04 (external edit)
