arma2:tools:synide_p3d_plugin
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arma2:tools:synide_p3d_plugin [2012/08/06 21:49] – added sy_p3d_601_v2.1.7z info. snakeman | arma2:tools:synide_p3d_plugin [2024/08/02 11:55] (current) – links added. snakeman | ||
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====== Synide P3D Plugin ====== | ====== Synide P3D Plugin ====== | ||
- | Synide' | + | [[https://www.pmctactical.org/forum/ |
- | How to install: | + | **2016-09-12 important update**; modo 801 and 10.1v2 almost always crash on P3D MLOD loading, Synide has been contacted about the issue but he is not replying. |
- | It's probably a good idea to 'blow away' your modo601.cfg and let the application create a ' | + | Synide' |
+ | |||
+ | **How To Install: | ||
+ | |||
+ | It's probably a good idea to 'blow away' your modo601.cfg and let the application create a ' | ||
+ | |||
+ | Most people have the 601 Content installed with their application. In the root directory | ||
+ | |||
+ | If you do not have Content\Kits\ directory, just create it. | ||
+ | |||
+ | **How to setup for newer modo releases** | ||
+ | |||
+ | In the sy_p3d directory there is a file called " | ||
+ | <code cpp> | ||
+ | < | ||
+ | </ | ||
+ | You just change the rel=601 bit to rel=701: | ||
+ | <code cpp> | ||
+ | < | ||
+ | </ | ||
+ | Then modo should see it as usual. | ||
====== Download ====== | ====== Download ====== | ||
- | Download | + | Download |
+ | < | ||
+ | magnet:? | ||
+ | </ |
arma2/tools/synide_p3d_plugin.1344289787.txt.gz · Last modified: 2012/08/06 21:49 (external edit)