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arma2:tools:synide_p3d_plugin [2011/07/01 12:56] – created synide_p3d_plugin initial page. snakemanarma2:tools:synide_p3d_plugin [2024/08/02 11:55] (current) – links added. snakeman
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 ====== Synide P3D Plugin ====== ====== Synide P3D Plugin ======
  
-Synide's P3D Plugin for modo. It allows you to read & write MLOD P3DM .p3d's from directly within [[http://www.luxology.com/|Luxology modo]].+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
-How to install:+**2016-09-12 important update**; modo 801 and 10.1v2 almost always crash on P3D MLOD loading, Synide has been contacted about the issue but he is not replying.
  
-Copy paste Symulus dir into your modo content dirFor example d:\modo\content\Symulus+Synide's P3D Plugin for modo 601It allows you to read & write MLOD P3DM .p3d's from directly within [[http://www.luxology.com/|Luxology modo]] aka [[https://www.foundry.com/products/modo|The Foundry Modo]].
  
-System -> Preferences -> Path aliases, add Symulus, point to this new dir you copy pasted.+**How To Install:**
  
-File -> Config import... add Symulus\configs\p3d.cfg+It's probably a good idea to 'blow away' your modo601.cfg and let the application create a 'new' one... thus clearing out any 'old' p3d plugin info.
  
-File -> Add plugin, add Symulus\plugins\ p3dx64.lx for 64bit or p3dx86.lx for 32bit modo.+Most people have the 601 Content installed with their applicationIn the root directory of the Content is a new 'Kits' directoryExtract this .7z file into this directory and start modo. Done.
  
-Restart modo and p3d plugin is ready for use.+If you do not have Content\Kits\ directory, just create it. 
 + 
 +**How to setup for newer modo releases** 
 + 
 +In the sy_p3d directory there is a file called "index.cfg". It has a line like this at the top: 
 +<code cpp> 
 +<configuration kit="SyP3D" version="3.0.1.0" and="nt" and="rel=601" and="ver]=48460"> 
 +</code> 
 +You just change the rel=601 bit to rel=701: 
 +<code cpp> 
 +<configuration kit="SyP3D" version="3.0.1.0" and="nt" and="rel=701" and="ver]=48460"> 
 +</code> 
 +Then modo should see it as usual.
  
  
 ====== Download ====== ====== Download ======
  
-Download from our [[http://tactical.nekromantix.com/arma2/downloads/modo_p3d_plugin_v0.0.0.5_novid.rar|modo_p3d_plugin_v0.0.0.5_novid.rar]] 600kb.+Download sy_p3d_601_v3.0.1.0.7z from ArmA.2.Tools.2024-03-19/ Torrent Magnet: 
 +<code> 
 +magnet:?xt=urn:btih:dfee23d018c3243396bc068c4c6cec29bd6a5f18&xt=urn:btmh:1220099c3b5b570d3be3422b755aab3fdd3503f5e1f26c01ac31b78cbd76e5425732&dn=ArmA.2.Tools.2024-03-19&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce 
 +</code> 
arma2/tools/synide_p3d_plugin.1309524994.txt.gz · Last modified: 2011/07/01 12:56 by snakeman