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arma2:tools:convertwrp [2010/07/16 06:23] – created convertwrp initial page. snakemanarma2:tools:convertwrp [2024/08/02 10:54] (current) – links added. snakeman
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-====== ConvertWrp ======+====== ArmA 2 ConvertWrp ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 ConvertWrp converts WRP formats from one format to another from ofp CWC through to Elite and ArmA 2 type 24 Chernarus. ConvertWrp converts WRP formats from one format to another from ofp CWC through to Elite and ArmA 2 type 24 Chernarus.
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   * OPRW ArmA to another OPRW ArmA type (17,18,20,24)   * OPRW ArmA to another OPRW ArmA type (17,18,20,24)
  
-Restrictions: essentially, convert WRP converts binarised models of the same family to their unbinarised equivalent.+Restrictions: essentially, convert WRP converts binarized models of the same family to their unbinarized equivalent.
  
 It is not possible to cross the divide between ArmA and OFP because ArmA uses material files(rvmat). OFP uses textures (p3d). It is not possible to cross the divide between ArmA and OFP because ArmA uses material files(rvmat). OFP uses textures (p3d).
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 All other conversions are at your own risk and will probably fail. All other conversions are at your own risk and will probably fail.
  
-CANNOT binarise xWVR to OPRW+CANNOT binarize xWVR to OPRW
  
 Syntax: Syntax:
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 You can have a default configuration file or a special, or none at all. If a config file is specified on the command line. That file predominates. If none specified the exe looks for a default configuration file in the same folder as the WRP. The default name is, EITHER, the NameOfWrp.cfg,,, OR, a more generalised 'PEW.cfg', if both exist, the NameOfWrp.cfg predominates. If neither exist, the exe looks for a default file in the 'current directory' which is not necessarily that of the WRP. If no config file is found, the exe sets it's own default values. Specifically, all objects are set to 'natural'. You can have a default configuration file or a special, or none at all. If a config file is specified on the command line. That file predominates. If none specified the exe looks for a default configuration file in the same folder as the WRP. The default name is, EITHER, the NameOfWrp.cfg,,, OR, a more generalised 'PEW.cfg', if both exist, the NameOfWrp.cfg predominates. If neither exist, the exe looks for a default file in the 'current directory' which is not necessarily that of the WRP. If no config file is found, the exe sets it's own default values. Specifically, all objects are set to 'natural'.
  
-An example PEW.Cfg is contained in this package. +Here is quite nice configuration file for ArmA 2 Combined Operations (ArmA 2 + ArmA 2 Operation Arrowhead + British Armed Forces + Private Military Contractors DLC's).
- +
-**PEW_chernarus.cfg**+
 <code cpp> <code cpp>
 +/*
 +
 + ArmA 2 Combined Operations + DLC objects
 +
 +*/
 #define NATURAL 1 #define NATURAL 1
 #define ARTIFICIAL 2 #define ARTIFICIAL 2
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  {RGB_LIGHT_GREEN,NATURAL},  {RGB_LIGHT_GREEN,NATURAL},
  {  {
 + "ca\plants_e",
 + "ca\plants_pmc",
  "ca\plants2"  "ca\plants2"
  }  }
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  {RGB_BLACK,ARTIFICIAL},  {RGB_BLACK,ARTIFICIAL},
  {  {
- "ca\roads", 
- "ca\roads2" 
  }  }
  },  },
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  {RGB_BLUE,ARTIFICIAL},  {RGB_BLUE,ARTIFICIAL},
  {  {
 + "ca\misc",
 + "ca\misc_e",
 + "ca\misc_fix"
 + "ca\misc2",
 + "ca\misc3",
 + "ca\signs_e",
 + "ca\signs2"
  }  }
  },  },
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  {  {
  "ca\buildings",  "ca\buildings",
- "ca\structures"+ "ca\buildings2", 
 + "ca\structures", 
 + "ca\structures_e", 
 + "ca\structures_pmc"
  }  }
  },  },
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  {RGB_GREY,NATURAL},  {RGB_GREY,NATURAL},
  {  {
- "ca\rocks"+ "ca\rocks_e", 
 + "ca\rocks2" 
 +
 + }, 
 +
 + {RGB_GREY,ARTIFICIAL}, 
 +
 + "ca\roads", 
 + "ca\roads_e", 
 + "ca\roads_pmc", 
 + "ca\roads2"
  }  }
  },  },
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 </code> </code>
  
-Requires DePbo.dll - Check [[http://dev-heaven.net/projects/mikero-pbodll|Mikero tools homepage]] in Dev-Heaven.+Requires DePbo.dll - Check [[http://dev.withsix.com/projects/mikero-pbodll/files|Mikero tools homepage]] in Dev-Heaven. 
arma2/tools/convertwrp.1279261413.txt.gz · Last modified: 2010/07/16 06:23 (external edit)

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