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arma2:texturing [2010/07/07 01:50] – added texturing_basics link. snakemanarma2:texturing [2024/08/02 10:43] (current) – links added. snakeman
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-====== Texturing ======+====== ArmA 2 Texturing ======
  
-Texturing in ArmA 2.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
-PAA/PAC Texture file format has been slightly altered in ArmA 2, you need to get the new [[arma2:tools:texview2|Texview2]] which comes with BIS tools setup, to open these texture files. Texview2 is the official BIS tool that properly recognizes the texture prefixes (_CO, _NOHQ etc) when loading and saving, please do not use other texture tools which do not support this fully.+**Texturing Tutorials And Information For ArmA 2**
  
 Read basic background info on [[arma2:texturing:texture_naming_rules|texture naming rules]]. Read basic background info on [[arma2:texturing:texture_naming_rules|texture naming rules]].
  
-To get started with [[arma2:texturing:texturing_basics|Texturing basics]].+To get started with [[arma2:texturing:texturing_basics|Texturing basics]] and [[arma2:texturing:texturing_beginners|Texturing beginners]].
  
 Read tips about setObjectTexture [[arma2:texturing:setobjecttexture|here]]. Read tips about setObjectTexture [[arma2:texturing:setobjecttexture|here]].
  
 Here is few steps how to create [[arma2:texturing:flir|FLIR / thermal imaging textures]] for your models. Here is few steps how to create [[arma2:texturing:flir|FLIR / thermal imaging textures]] for your models.
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 +Read [[arma2:texturing:super_shader_tutorial|Super shader tutorial]] by Rocket.
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 +[[arma2:texturing:rvmat_embed|RVMAT is embedded to model]] by Synide.
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 +[[arma2:texturing:buildings_analyze|Buildings analyze]] how are building UV's laid out and texture space used.
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 +[[arma2:texturing:hiddenselectionstextures|hiddenSelectionsTextures]]
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 +[[arma2:texturing:beton_ground_texture|Beton's ground texture tutorial]]
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 +Making a [[arma2:texturing:grunge_effect|grunge effect]] on your textures.
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 +How to [[arma2:convert-all-paa-textures-to-tga-format|convert all PAA textures to TGA format]].
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 +[[arma2:texturing:imagemagick|ImageMagick]]
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 +[[arma2:texturing:fox-09-texturing-tutorial|fox'09 texturing tutorial]]
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arma2/texturing.1278467450.txt.gz · Last modified: 2010/07/07 01:50 by snakeman