arma2:terrain
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| arma2:terrain [2017/01/13 08:57] – added two visitor tips. snakeman | arma2:terrain [2024/08/02 10:13] (current) – links added. snakeman | ||
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| ====== ArmA 2 Terrain ====== | ====== ArmA 2 Terrain ====== | ||
| - | This is ArmA 2 Terrain | + | [[https:// |
| - | You can still use the 1 texture [[ofp: | + | **ArmA 2 Terrain Editing Tutorials** |
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| + | You can still use the 1 texture [[ofp: | ||
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| ====== Using L3DT ====== | ====== Using L3DT ====== | ||
| - | Thoughts for using [[arma2: | + | Thoughts for using [[tools: |
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| [[arma2: | [[arma2: | ||
| - | [[arma2: | + | [[arma2: |
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| depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once = maybe not a good idea | depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once = maybe not a good idea | ||
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arma2/terrain.1484297860.txt.gz · Last modified: 2017/01/13 08:57 by snakeman
