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arma2:terrain [2017/01/13 08:57] – added two visitor tips. snakemanarma2:terrain [2024/08/02 10:13] (current) – links added. snakeman
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 ====== ArmA 2 Terrain ====== ====== ArmA 2 Terrain ======
  
-This is ArmA 2 Terrain Editing Tutorials.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
-You can still use the 1 texture [[ofp:tools:wrptool|WrpTool]] method familiar from [[arma:terrain|ArmA terrain]]. More up to date details from [[http://www.pmctactical.org/forum/viewtopic.php?f=53&t=21962|PMC Tactical forums ArmA 2 WRP editing]] topic.+**ArmA 2 Terrain Editing Tutorials** 
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 +You can still use the 1 texture [[ofp:tools:wrptool|WrpTool]] method familiar from [[arma:terrain|ArmA terrain]]. More up to date details from [[https://www.pmctactical.org/forum/viewtopic.php?f=53&t=21962|PMC Tactical forums ArmA 2 WRP editing]] topic.
  
  
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 ====== Using L3DT ====== ====== Using L3DT ======
  
-Thoughts for using [[arma2:terrain:l3dt|L3DT]] to make WRP terrains.+Thoughts for using [[tools:l3dt|L3DT (root page)]] and [[arma2:terrain:l3dt|L3DT (arma2)]] to make WRP terrains.
  
  
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 [[arma2:terrain:water-color|Water Color]], how to change ocean/sea water color. [[arma2:terrain:water-color|Water Color]], how to change ocean/sea water color.
  
-[[arma2:terrain:wilbur-erosion-tutorial|Wilbur Erosion Tutorial]].+[[arma2:terrain:wilbur-erosion-tutorial|Wilbur Erosion Tutorial]], in 2022 moved to [[:tools:wilbur|Wilbur]] namespace.
  
  
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 depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once  = maybe not a good idea depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once  = maybe not a good idea
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arma2/terrain.1484297860.txt.gz · Last modified: 2017/01/13 08:57 by snakeman