arma2:terrain
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
arma2:terrain [2017/01/13 08:57] – added two visitor tips. snakeman | arma2:terrain [2024/08/02 10:13] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== ArmA 2 Terrain ====== | ====== ArmA 2 Terrain ====== | ||
- | This is ArmA 2 Terrain | + | [[https:// |
- | You can still use the 1 texture [[ofp: | + | **ArmA 2 Terrain Editing Tutorials** |
+ | |||
+ | You can still use the 1 texture [[ofp: | ||
Line 77: | Line 79: | ||
====== Using L3DT ====== | ====== Using L3DT ====== | ||
- | Thoughts for using [[arma2: | + | Thoughts for using [[tools: |
Line 113: | Line 115: | ||
[[arma2: | [[arma2: | ||
- | [[arma2: | + | [[arma2: |
Line 210: | Line 212: | ||
depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once = maybe not a good idea | depends on the number of cells as well. I did a few wee 5x5km terrains - 1024x1024 - 5m FPS was consistently good with them... but I did a 2048x2048 x 4m one as a test recently and it was a real fps hog - even empty 2048x2048x5m wasn't significantly better either - so it wasn't the drop from 5 to 4m cell.... four times as many of em was the problem though I did notice that if I dropped the viewdistance down from 8km to about 3.5km it improved significantly lots of small cells all visible at once = maybe not a good idea | ||
+ |
arma2/terrain.1484297860.txt.gz · Last modified: 2017/01/13 08:57 by snakeman