arma2:terrain:visitor-3-roads-to-satellite-texture
Differences
This shows you the differences between two versions of the page.
arma2:terrain:visitor-3-roads-to-satellite-texture [2012/09/03 07:47] – created visitor-3-roads-to-satellite-texture initial page. snakeman | arma2:terrain:visitor-3-roads-to-satellite-texture [2024/08/02 10:00] (current) – links added. snakeman | ||
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- | ====== Visitor 3 Roads to Satellite Texture ====== | + | ====== |
- | In visitor 3 choose only roads, then click the Ground/Sea button on the main menu to switch the mapview into blue. Unselect | + | [[https:// |
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+ | In visitor 3 choose only roads, then click the Ground/Sea button on the main menu to switch the mapview into blue. De-select | ||
Run the EMF image through the usual course and get to Photoshop. Get rid of blue edge (tutorial in our wiki somewhere heh). | Run the EMF image through the usual course and get to Photoshop. Get rid of blue edge (tutorial in our wiki somewhere heh). | ||
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When you paste the roads layer into your satellite PSB file, if its pure EMPTY without color besides the roads, then Photoshop paste somehow aligns the content, you can fix this by placing single pixel on the lower left and lower right corners of the image, this way it cannot move as it has content on each edge. Strange but that is how it works. | When you paste the roads layer into your satellite PSB file, if its pure EMPTY without color besides the roads, then Photoshop paste somehow aligns the content, you can fix this by placing single pixel on the lower left and lower right corners of the image, this way it cannot move as it has content on each edge. Strange but that is how it works. | ||
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arma2/terrain/visitor-3-roads-to-satellite-texture.1346658470.txt.gz · Last modified: 2012/09/03 07:47 by snakeman