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arma2:terrain:oa_objects_in_v3 [2016/11/04 22:25] – moved images from nekromantix to this domain. snakemanarma2:terrain:oa_objects_in_v3 [2024/08/02 09:48] (current) – links added. snakeman
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-====== OA objects in Visitor 3 ======+====== ArmA 2 OA Objects in Visitor 3 ======
  
-ArmA 2 Operation Arrowhead p3d objects in Visitor 3.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +**ArmA 2 Operation Arrowhead** P3D objects in Visitor 3.
  
 //Has anyone tried un pbo'ing or de pbo'ing any of OA pbos to place objects on their map? I'm getting an error message once i try to place an object when buldozer is running and it something about bad version in p3d?// //Has anyone tried un pbo'ing or de pbo'ing any of OA pbos to place objects on their map? I'm getting an error message once i try to place an object when buldozer is running and it something about bad version in p3d?//
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-====== Synide hex edit ======+====== Synide Hex Edit ======
  
 Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands. Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands.
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 Eg. Eg.
  
-{{http://pmc.editing.wiki/images/ODOL_v49tov48.png}}+{{https://pmc.editing.wiki/images/ODOL_v49tov48.png}}
  
   * This will ONLY alter your extracted reference material from OA over on your 'P:\' drive development area.   * This will ONLY alter your extracted reference material from OA over on your 'P:\' drive development area.
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 exit /b 1 exit /b 1
 </code> </code>
 +
arma2/terrain/oa_objects_in_v3.1478298325.txt.gz · Last modified: 2016/11/04 22:25 by snakeman

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