arma2:terrain:oa_objects_in_v3
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arma2:terrain:oa_objects_in_v3 [2012/01/12 19:11] – link removed by request from BIS. snakeman | arma2:terrain:oa_objects_in_v3 [2024/08/02 09:48] (current) – links added. snakeman | ||
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- | ====== OA objects | + | ====== |
- | ArmA 2 Operation Arrowhead | + | [[https:// |
+ | |||
+ | **ArmA 2 Operation Arrowhead** P3D objects in Visitor 3. | ||
//Has anyone tried un pbo' | //Has anyone tried un pbo' | ||
Line 12: | Line 14: | ||
- | ====== Synide | + | ====== Synide |
Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands. | Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands. | ||
Line 23: | Line 25: | ||
Eg. | Eg. | ||
- | {{http://tactical.nekromantix.com/images/wiki/ | + | {{https://pmc.editing.wiki/ |
* This will ONLY alter your extracted reference material from OA over on your ' | * This will ONLY alter your extracted reference material from OA over on your ' | ||
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Cheers, Sy. | Cheers, Sy. | ||
+ | |||
+ | |||
+ | ====== ConvertP3D ====== | ||
+ | |||
+ | You can also use Mikero' | ||
+ | |||
+ | < | ||
+ | ConvertP3D.exe AnyOA.p3d 48 | ||
+ | </ | ||
+ | |||
+ | To convert all the models in all sub directories, | ||
+ | <code dos> | ||
+ | rem change OA v49 p3d Tag back to v48, so binarize can process them | ||
+ | dir /b /S p:\ca\*.p3d > | ||
+ | |||
+ | FOR /F " | ||
+ | convertp3d -48 " | ||
+ | if errorlevel 1 goto err | ||
+ | ) | ||
+ | del listdir.txt | ||
+ | exit /b 0 | ||
+ | :err | ||
+ | echo failed at v49->v48 | ||
+ | pause | ||
+ | exit /b 1 | ||
+ | </ | ||
+ |
arma2/terrain/oa_objects_in_v3.1326395514.txt.gz · Last modified: 2015/05/01 06:13 (external edit)