User Tools

Site Tools


arma2:terrain:oa_objects_in_v3

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
arma2:terrain:oa_objects_in_v3 [2012/01/12 19:11] – link removed by request from BIS. snakemanarma2:terrain:oa_objects_in_v3 [2024/08/02 09:48] (current) – links added. snakeman
Line 1: Line 1:
-====== OA objects in Visitor 3 ======+====== ArmA 2 OA Objects in Visitor 3 ======
  
-ArmA 2 Operation Arrowhead p3d objects in Visitor 3.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +**ArmA 2 Operation Arrowhead** P3D objects in Visitor 3.
  
 //Has anyone tried un pbo'ing or de pbo'ing any of OA pbos to place objects on their map? I'm getting an error message once i try to place an object when buldozer is running and it something about bad version in p3d?// //Has anyone tried un pbo'ing or de pbo'ing any of OA pbos to place objects on their map? I'm getting an error message once i try to place an object when buldozer is running and it something about bad version in p3d?//
Line 12: Line 14:
  
  
-====== Synide hex edit ======+====== Synide Hex Edit ======
  
 Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands. Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands.
Line 23: Line 25:
 Eg. Eg.
  
-{{http://tactical.nekromantix.com/images/wiki/ODOL_v49tov48.png}}+{{https://pmc.editing.wiki/images/ODOL_v49tov48.png}}
  
   * This will ONLY alter your extracted reference material from OA over on your 'P:\' drive development area.   * This will ONLY alter your extracted reference material from OA over on your 'P:\' drive development area.
Line 32: Line 34:
  
 Cheers, Sy. Cheers, Sy.
 +
 +
 +====== ConvertP3D ======
 +
 +You can also use Mikero's ConvertP3D to convert all your ODOLs to v48.
 +
 +<code>
 +ConvertP3D.exe AnyOA.p3d 48
 +</code>
 +
 +To convert all the models in all sub directories, you might try DOS batch file like this: **Be very careful as this overwrites ALL your P3D files in P:\CA\ !**
 +<code dos>
 +rem change OA v49 p3d Tag back to v48, so binarize can process them
 +dir /b /S p:\ca\*.p3d >listdir.txt
 +
 +FOR /F "tokens=1* usebackq delims=" %%A in (listdir.txt) do (
 + convertp3d -48 "%%A"
 +if errorlevel 1 goto err
 +)
 +del listdir.txt
 +exit /b 0
 +:err
 +echo failed at v49->v48
 +pause
 +exit /b 1
 +</code>
 +
arma2/terrain/oa_objects_in_v3.1326395514.txt.gz · Last modified: 2015/05/01 06:13 (external edit)