arma2:terrain:oa_objects_in_v3
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arma2:terrain:oa_objects_in_v3 [2011/07/01 07:06] – created oa_objects_in_v3 initial page. snakeman | arma2:terrain:oa_objects_in_v3 [2024/08/02 09:48] (current) – links added. snakeman | ||
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+ | ====== ArmA 2 OA Objects in Visitor 3 ====== | ||
+ | |||
+ | [[https:// | ||
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+ | **ArmA 2 Operation Arrowhead** P3D objects in Visitor 3. | ||
+ | |||
+ | //Has anyone tried un pbo' | ||
+ | |||
+ | of course... A2 buldozer does not know how to deal with v49 ODOL/LODO models from the A2OA content you are adding to your map. However, you could rename your current Oxygen2 pointed to ' | ||
+ | |||
+ | Then you'd extract your A2OA bin.pbo and copy it over to your P:\ drive. Now you should be able to launch buldozer to see your model/ | ||
+ | |||
+ | PS. ArmA 2 & ArmA 2 OA both use the same WRP file version. ArmA 2 OA uses v49 ODOL's but will present earlier version fine as well. ArmA 2 or its tools variant of buldozer can only understand up to v48 ODOL' | ||
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+ | ====== Synide Hex Edit ====== | ||
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+ | Actually, In the mean time till a new tools suite comes out you can use the A2 build tools (including binarize) to add Arrowhead buildings, structures & miscellaneous stuff from OA content to your islands. | ||
+ | |||
+ | Lets say you wanted to add \ca\structures_e\HouseK\House_K_1_EP1.p3d to your island. | ||
+ | Of course you should already have extracted structures_e.pbo to your P:\. | ||
+ | |||
+ | Find your .p3d you want to add, open it in a HexEditor and change the version of the ODOL from 49 back to 48. | ||
+ | |||
+ | Eg. | ||
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+ | {{https:// | ||
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+ | * This will ONLY alter your extracted reference material from OA over on your ' | ||
+ | * This will allow the A2 binarize to process the reference to the OA object you are trying to add to your map. | ||
+ | * So long as the original OA object is available to the map when you run it in game you won't have a problem. | ||
+ | |||
+ | This should be viewed as a stop-gap measure till you receive some updated tools from BIS. //Edit: guess what, BIS tools did NOT solve the issue, hah!// | ||
+ | |||
+ | Cheers, Sy. | ||
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+ | |||
+ | ====== ConvertP3D ====== | ||
+ | |||
+ | You can also use Mikero' | ||
+ | |||
+ | < | ||
+ | ConvertP3D.exe AnyOA.p3d 48 | ||
+ | </ | ||
+ | |||
+ | To convert all the models in all sub directories, | ||
+ | <code dos> | ||
+ | rem change OA v49 p3d Tag back to v48, so binarize can process them | ||
+ | dir /b /S p:\ca\*.p3d > | ||
+ | |||
+ | FOR /F " | ||
+ | convertp3d -48 " | ||
+ | if errorlevel 1 goto err | ||
+ | ) | ||
+ | del listdir.txt | ||
+ | exit /b 0 | ||
+ | :err | ||
+ | echo failed at v49->v48 | ||
+ | pause | ||
+ | exit /b 1 | ||
+ | </ | ||