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arma2:terrain:extruded

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arma2:terrain:extruded [2012/07/31 11:36] – added more detailed explanation. snakemanarma2:terrain:extruded [2024/08/02 08:56] (current) – links added. snakeman
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-====== Terrain Extruded ======+====== ArmA 2 Terrain Extruded ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 Here is the config from v1.02 patch which introduces the extruded terrain enhancements. We had infinite terrain extruded already in ArmA, but how there are some random features in it. No, this is **NOT A RANDOM DYNAMIC TERRAIN**, don't get confused. Here is the config from v1.02 patch which introduces the extruded terrain enhancements. We had infinite terrain extruded already in ArmA, but how there are some random features in it. No, this is **NOT A RANDOM DYNAMIC TERRAIN**, don't get confused.
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 When its turned off, your terrain map view looks like good old OFP style where it ends at the edges of your actual terrain. When its turned off, your terrain map view looks like good old OFP style where it ends at the edges of your actual terrain.
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arma2/terrain/extruded.1343734581.txt.gz · Last modified: 2012/07/31 11:36 (external edit)