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arma2:terrain:bis_terrain_desert_e

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arma2:terrain:bis_terrain_desert_e [2021/09/03 11:09] – removed stupid square. snakemanarma2:terrain:bis_terrain_desert_e [2024/08/01 22:58] (current) – links added. snakeman
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-====== desert_e.pbo ======+====== ArmA 2 desert_e.pbo ======
  
-BIS Terrain Analysis: **Desert**+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +bis Terrain Analysis: **Desert**
  
 512 grid, 4m cell size == 2048 x 2048 meters (2.048 km). 512 grid, 4m cell size == 2048 x 2048 meters (2.048 km).
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 ca\structures_e\misc\shed_m01_ep1.p3d ca\structures_e\misc\shed_m01_ep1.p3d
 </code> </code>
 +
arma2/terrain/bis_terrain_desert_e.1630667374.txt.gz · Last modified: 2021/09/03 11:09 by snakeman