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arma2:terrain:arma_wrp_to_arma2 [2011/07/01 07:49] – created arma_wrp_to_arma2 initial page. snakemanarma2:terrain:arma_wrp_to_arma2 [2024/08/01 22:50] (current) – links added. snakeman
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-====== ArmA WRP to ArmA 2 quick tutorial ======+====== ArmA WRP to ArmA 2 Quick Tutorial ======
  
-Quick Tutorial about how to port WRP terrains from ArmA into ArmA 2. The largest problem of porting is the missing ArmA objects for which you need to find replacements, even some of the road names were changed in ArmA 2. If you have fully custom made terrain, then you're almost done, but the more ArmA objects you used, the more work you have to do to get them replaced.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
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 +Quick Tutorial about how to port WRP terrains from ArmA into ArmA 2. The largest problem of porting is the [[arma2:terrain:missing_objects|ArmA missing objects]] for which you need to find replacements, even some of the road names were changed in ArmA 2. If you have fully custom made terrain, then you're almost done, but the more ArmA objects you used, the more work you have to do to get them replaced.
  
 **Quick porting tutorial** **Quick porting tutorial**
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 Copy your terrain + possible object dirs into ArmA 2 P:\<namespace>\ dir, where <namespace> is your own namespace (if you are porting your own ArmA WRP, then you should know what namespace is, if you don't... then read for example [[arma:build_environment|Build environment]] page). Copy your terrain + possible object dirs into ArmA 2 P:\<namespace>\ dir, where <namespace> is your own namespace (if you are porting your own ArmA WRP, then you should know what namespace is, if you don't... then read for example [[arma:build_environment|Build environment]] page).
  
-First we use Mikero's MoveObject.exe to process the paths in the PEW file.+First we use Mikero'[[arma2:tools:moveobject|MoveObject.exe]] to process the paths in the PEW file.
  
 Make _run_moveobject.bat file in the terrain dir. add there this following: Make _run_moveobject.bat file in the terrain dir. add there this following:
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 Now you are ready to binarize and try your terrain in-game the first time. Now you are ready to binarize and try your terrain in-game the first time.
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arma2/terrain/arma_wrp_to_arma2.1309506580.txt.gz · Last modified: 2011/07/01 07:49 by snakeman

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