arma2:modeling
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arma2:modeling [2010/08/10 02:31] – added modeling_tree link. snakeman | arma2:modeling [2024/08/01 22:11] (current) – links added. snakeman | ||
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====== 3D Modeling in ArmA 2 ====== | ====== 3D Modeling in ArmA 2 ====== | ||
- | ArmA 2 modeling | + | [[https:// |
+ | ArmA 2 modeling. 3D model file extension is P3D. | ||
- | ====== BIS Sample Models ====== | ||
- | BIS has released sample model(s), it a soldier model + skeleton. Check out details [[arma2: | + | ====== bis Sample Models ====== |
+ | |||
+ | bis has released sample model(s), it a soldier model + skeleton. Check out details [[arma2: | ||
+ | |||
+ | If you want to make sample models from any of the bis models, or any other user created models, follow our [[arma2: | ||
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+ | See also [[arma2: | ||
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====== Max poly count ====== | ====== Max poly count ====== | ||
- | **Earl BIS Dev**: "The important part is to create the different LODS, not so much the higher polycount of the most detailled lod." | + | [[arma2:modeling: |
- | 32768 vertices is a hard limit in ArmA -- as direct x counts them. O2's points count is not quite the same thing depending on the number of sharp edges you have. I guess it applies to ArmA2 as well. I think its the max size of the vertex buffer. You'll know when you get there since buldozer fails to draw the model. | ||
+ | ====== Max Model Geometry size ====== | ||
- | ====== ArmA soldier in-game ArmA 2 ====== | + | What is the maximum dimensions size of a model you can create before your geometry doesn' |
- | Copy Geometry, Memory, Hit-Points and Fire Geometry LODs from the example soldier.p3d BIS released. It's best to remove the old LODs completely from your model before applying the new ones. Then use the new model.cfg also given by BIS. | ||
- | For best results you should also copy the hands from soldier.p3d and use the new head as proxy (also found in soldier.p3d). Note that the new head model has only two LODs, 1.0 and 2.0. This means for bigger LODs you'll need to copy the head part from soldier.p3d directly. | + | ====== ArmA soldier |
- | You can use config to replace different head for your soldiers. | + | [[arma2: |
- | To swap hands and head: | + | |
- | * Delete | + | ====== Head Proxy ====== |
- | * For the head, just delete your current | + | |
+ | How to swap into new [[arma2:modeling: | ||
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[[arma2: | [[arma2: | ||
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+ | ====== 2nd UV set error ====== | ||
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+ | [[arma2: | ||
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+ | ====== Keyframe Error ====== | ||
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+ | [[arma2: | ||
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+ | ====== Animation Tutorials ====== | ||
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+ | How to make [[arma2: | ||
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+ | How to animate character hands for individual weapons, [[arma2: | ||
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+ | ====== Shock Absorbers ====== | ||
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+ | Vehicle [[arma2: | ||
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+ | ====== Weighting Tutorial ====== | ||
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+ | [[arma2: | ||
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+ | Youtube video tutorials: [[http:// | ||
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+ | ====== Lighting Shading ====== | ||
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+ | [[arma2: | ||
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+ | ====== Backpack Tutorials ====== | ||
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+ | Check [[arma2: | ||
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+ | Read [[arma2: | ||
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+ | ====== Aircraft Cockpits ====== | ||
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+ | Aircraft [[arma2: | ||
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+ | ====== Aircraft Proxy Weapons ====== | ||
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+ | Aircraft [[arma2: | ||
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+ | ====== Road MLOD Setup ====== | ||
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+ | How are ArmA 2 road models setup [[arma2: | ||
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+ | ====== ArmA 2 Missile Model ====== | ||
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+ | ArmA 2 Missile Model setup [[arma2: | ||
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arma2/modeling.1281407493.txt.gz · Last modified: 2010/08/10 02:31 (external edit)