arma2:modeling:weapon-animation-tutorial
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arma2:modeling:weapon-animation-tutorial [2012/09/06 04:17] – created weapon-animation-tutorial initial page. snakeman | arma2:modeling:weapon-animation-tutorial [2024/08/01 22:07] (current) – links added. snakeman | ||
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- | ====== Weapon Animation Tutorial ====== | + | ====== |
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+ | [[https:// | ||
**Weapon Animation Tutorial** by b00ce | **Weapon Animation Tutorial** by b00ce | ||
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Open the copy of the BISkeleton you saved in your addon dir with O2 and create two new keyframes and name them -0.5000 and 0.0000. Make 0.0000 the active keyframe by double clicking on it. Now is also the time you would paste your weapon model into O2 as well, you will need to rotate it 90 degrees on the Y axis. | Open the copy of the BISkeleton you saved in your addon dir with O2 and create two new keyframes and name them -0.5000 and 0.0000. Make 0.0000 the active keyframe by double clicking on it. Now is also the time you would paste your weapon model into O2 as well, you will need to rotate it 90 degrees on the Y axis. | ||
- | [[http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
(Note: The position of the weapon does not matter.) | (Note: The position of the weapon does not matter.) | ||
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Select each hand (Via -LeftHand and -RightHand) and move/rotate them to their respective positions on the weapon. Make a note of which direction the palm is facing. Use the axis locks to make moving and rotating easier. | Select each hand (Via -LeftHand and -RightHand) and move/rotate them to their respective positions on the weapon. Make a note of which direction the palm is facing. Use the axis locks to make moving and rotating easier. | ||
- | [[http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
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Form the fingers how you feel they should be (Keep the trigger finger straight, only bend the first joint at most), this takes a lot of tweaking and fine tuning, but I can't tell you how to make custom hand grips, its an art, not a science. But as a piece of advise, it turns out best if you look at your hands while you hold things, preferably something weapon shaped. | Form the fingers how you feel they should be (Keep the trigger finger straight, only bend the first joint at most), this takes a lot of tweaking and fine tuning, but I can't tell you how to make custom hand grips, its an art, not a science. But as a piece of advise, it turns out best if you look at your hands while you hold things, preferably something weapon shaped. | ||
- | [[http://tactical.nekromantix.com/images/wiki/ | + | {{ https://pmc.editing.wiki/ |
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Once they' | Once they' | ||
- | Once this is done, with the 0.0000 key frame selected, create a new key frame and name it 1.0000. Save the .p3d then right click on the keyframe window and at the very bottom there is an Export Matracies option, click it and save it in the folder above Animbase. (EX. “P: | + | Once this is done, with the 0.0000 key frame selected, create a new key frame and name it 1.0000. Save the .p3d then right click on the keyframe window and at the very bottom there is an Export Matracies option, click it and save it in the folder above Animbase. (EX. “P: |
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+ | Make sure to include .rtm in the file name or it will not work. A dialogue should now pop up, hit cancel. Your custom hand animation has now been saved, congrats. | ||
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+ | ====== Step 6 ====== | ||
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+ | Get a copy of a model.cfg for character models (One with the bones for people in it.) and paste it in the folder with the .rtm | ||
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+ | ====== Step 7 ====== | ||
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+ | Open your weapon config and add this line to it then save. | ||
+ | <code cpp> | ||
+ | handAnim[] = {" | ||
+ | </ | ||
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+ | |||
+ | ====== Step 8 ====== | ||
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+ | Pack your weapon, make sure to binarize the .pbo. Enjoy. | ||
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This tutorial is written by b00ce, greetings for granting us permission to host it. | This tutorial is written by b00ce, greetings for granting us permission to host it. | ||
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arma2/modeling/weapon-animation-tutorial.1346905031.txt.gz · Last modified: 2012/09/06 04:17 (external edit)