arma2:modeling:head_proxy
Differences
This shows you the differences between two versions of the page.
arma2:modeling:head_proxy [2011/07/01 06:27] – created head_proxy initial page. snakeman | arma2:modeling:head_proxy [2024/08/01 21:52] (current) – links added. snakeman | ||
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- | ====== Head Proxy ====== | + | ====== |
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How to easily upgrade your soldiers to use new head proxy system. | How to easily upgrade your soldiers to use new head proxy system. | ||
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Now use menu File -> Merge..., choose your _tmp_my_new_head.p3d and click Not to make new LODs. Now you have merged all LODs from your _tmp_my_new_head.p3d template model into your cleaned up character model. Just make sure texture paths/names are correct, use Tools -> Mass Texture & Material renaming... feature. Remember to change all RVMAT paths and all, if your character had rolled up sleeves or other parts in the old hhl texture, then rename it to hhl_06_co.tga which is what the soldier.p3d from BIS was using, also rename your old hhl rvmat to " | Now use menu File -> Merge..., choose your _tmp_my_new_head.p3d and click Not to make new LODs. Now you have merged all LODs from your _tmp_my_new_head.p3d template model into your cleaned up character model. Just make sure texture paths/names are correct, use Tools -> Mass Texture & Material renaming... feature. Remember to change all RVMAT paths and all, if your character had rolled up sleeves or other parts in the old hhl texture, then rename it to hhl_06_co.tga which is what the soldier.p3d from BIS was using, also rename your old hhl rvmat to " | ||
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arma2/modeling/head_proxy.1309501624.txt.gz · Last modified: 2011/07/01 06:27 by snakeman