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arma2:modeling:arma_soldier_to_arma2

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arma2:modeling:arma_soldier_to_arma2 [2011/07/01 06:21] – created arma_soldier_to_arma2 initial page. snakemanarma2:modeling:arma_soldier_to_arma2 [2024/08/01 21:39] (current) – links added. snakeman
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-====== ArmA soldier to ArmA 2 ======+====== ArmA Soldier To ArmA 2 ======
  
-How to get ArmA soldier to ArmA 2 so it works properly without "arm warping" etc.+[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +Porting ArmA 1 character to ArmA 2. How to get ArmA soldier to ArmA 2 so it works properly without "arm warping" etc.
  
 Copy Geometry, Memory, Hit-Points and Fire Geometry LODs from the example soldier.p3d BIS released. It's best to remove the old LODs completely from your model before applying the new ones. Then use the new model.cfg which came with ArmA 2 sample model. Copy Geometry, Memory, Hit-Points and Fire Geometry LODs from the example soldier.p3d BIS released. It's best to remove the old LODs completely from your model before applying the new ones. Then use the new model.cfg which came with ArmA 2 sample model.
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 For more details about swapping to use new head proxy, read our [[arma2:modeling:head_proxy|Head proxy]] page. For more details about swapping to use new head proxy, read our [[arma2:modeling:head_proxy|Head proxy]] page.
 +
arma2/modeling/arma_soldier_to_arma2.1309501319.txt.gz · Last modified: 2011/07/01 06:21 (external edit)