arma2:missions
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arma2:missions [2011/08/15 11:00] – added dtaext link. snakeman | arma2:missions [2024/08/01 21:34] (current) – links added. snakeman | ||
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- | ====== Missions ====== | + | ====== |
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+ | [[https:// | ||
This is all about missions and campaigns for ArmA 2. | This is all about missions and campaigns for ArmA 2. | ||
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====== Briefing ====== | ====== Briefing ====== | ||
- | How to create a briefing, its not done with briefing.html anymore, but with the " | + | How to create a [[arma2: |
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Read [[arma2: | Read [[arma2: | ||
+ | |||
+ | How to run multiplayer [[arma2: | ||
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How campaign uses global [[arma2: | How campaign uses global [[arma2: | ||
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+ | Usage of [[arma2: | ||
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+ | |||
====== Porting Missions ====== | ====== Porting Missions ====== | ||
[[arma2: | [[arma2: | ||
+ | |||
+ | |||
+ | ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== | ||
+ | |||
+ | How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2: | ||
+ | |||
+ | |||
+ | ====== User Interface ====== | ||
+ | |||
+ | [[arma2: | ||
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+ | |||
+ | ====== Trigger Activated Only By Players ====== | ||
+ | |||
+ | In mission editor create a trigger activated by players side, then put its condition line like this: | ||
+ | <code php> | ||
+ | this && ({_x in thislist} count playableUnits > 0) | ||
+ | </ | ||
+ | Now the AI alone will not activate this trigger, there has to be player present. | ||
+ | |||
+ | |||
+ | ====== Mission File Name Length Limit ====== | ||
+ | |||
+ | [[arma2: | ||
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+ | |||
+ | ====== Random Mission Design ====== | ||
+ | |||
+ | [[arma2: | ||
+ |
arma2/missions.1313406015.txt.gz · Last modified: 2011/08/15 11:00 (external edit)