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arma2:missions

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arma2:missions [2011/08/15 11:00] – added dtaext link. snakemanarma2:missions [2024/08/01 21:34] (current) – links added. snakeman
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-====== Missions ======+====== ArmA 2 Missions ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 This is all about missions and campaigns for ArmA 2. This is all about missions and campaigns for ArmA 2.
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 ====== Briefing ====== ====== Briefing ======
  
-How to create a briefing, its not done with briefing.html anymore, but with the "tasks" command. Read more [[arma2:missions:briefing|here]].+How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command.
  
  
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 Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy
 +
 +How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]].
  
  
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 How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions.
 +
 +Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions.
 +
 +
 ====== Porting Missions ====== ====== Porting Missions ======
  
 [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2.
 +
 +
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ======
 +
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page.
 +
 +
 +====== User Interface ======
 +
 +[[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide.
 +
 +
 +====== Trigger Activated Only By Players ======
 +
 +In mission editor create a trigger activated by players side, then put its condition line like this:
 +<code php>
 +this && ({_x in thislist} count playableUnits > 0)
 +</code>
 +Now the AI alone will not activate this trigger, there has to be player present.
 +
 +
 +====== Mission File Name Length Limit ======
 +
 +[[arma2:missions:mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor.
 +
 +
 +====== Random Mission Design ======
 +
 +[[arma2:missions:random-mission-design|Random Mission Design]] ideas, thoughts, etc
 +
arma2/missions.1313406015.txt.gz · Last modified: 2011/08/15 11:00 (external edit)