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arma2:missions [2011/07/01 12:40] – added few more pages. snakemanarma2:missions [2024/08/01 21:34] (current) – links added. snakeman
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-====== Missions ======+====== ArmA 2 Missions ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 This is all about missions and campaigns for ArmA 2. This is all about missions and campaigns for ArmA 2.
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 ====== Briefing ====== ====== Briefing ======
  
-How to create a briefing, its not done with briefing.html anymore, but with the "tasks" command. Read more [[arma2:missions:briefing|here]].+How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command.
  
  
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 Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy
 +
 +How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]].
  
  
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-====== Convert HTML brifing to sqf ======+====== Convert HTML briefing to sqf ====== 
 + 
 +[[arma2:missions:html_briefing_to_sqf|Convert HTML briefing to sqf]]. 
 + 
 + 
 +====== All units playable in MP ====== 
 + 
 +How to make [[arma2:missions:allunits_playable|All units playable in MP]]. 
 + 
 + 
 +====== Campaign Files ====== 
 + 
 +Campaign [[arma2:missions:overviewhtml|overview.html]] file details. 
 + 
 +How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. 
 + 
 +Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions. 
 + 
 + 
 +====== Porting Missions ====== 
 + 
 +[[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. 
 + 
 + 
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== 
 + 
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. 
 + 
 + 
 +====== User Interface ====== 
 + 
 +[[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide. 
 + 
 + 
 +====== Trigger Activated Only By Players ====== 
 + 
 +In mission editor create a trigger activated by players side, then put its condition line like this: 
 +<code php> 
 +this && ({_x in thislist} count playableUnits > 0) 
 +</code> 
 +Now the AI alone will not activate this trigger, there has to be player present. 
 + 
 + 
 +====== Mission File Name Length Limit ====== 
 + 
 +[[arma2:missions:mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor. 
 + 
 + 
 +====== Random Mission Design ====== 
 + 
 +[[arma2:missions:random-mission-design|Random Mission Design]] ideas, thoughts, etc
  
-[[arma2:missions:html_briefing_to_sqf|Convert HTML brifing to sqf]]. 
arma2/missions.1309524051.txt.gz · Last modified: 2011/07/01 12:40 (external edit)