arma2:missions
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| arma2:missions [2011/06/30 18:03] – added mp_scripting link. snakeman | arma2:missions [2024/08/01 21:34] (current) – links added. snakeman | ||
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| - | ====== Missions ====== | + | ====== |
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| + | [[https:// | ||
| This is all about missions and campaigns for ArmA 2. | This is all about missions and campaigns for ArmA 2. | ||
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| ====== Briefing ====== | ====== Briefing ====== | ||
| - | How to create a briefing, its not done with briefing.html anymore, but with the " | + | How to create a [[arma2: |
| ====== Mission Editor ComRef ====== | ====== Mission Editor ComRef ====== | ||
| - | Mission editor | + | [[arma2: |
| - | When you are typing a command in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up: | ||
| - | <code cpp> | ||
| - | createVehicle [type, position, markers, placement, special] | ||
| - | type createVehicle pos | ||
| - | </ | ||
| - | If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line! | + | ====== Animation Names ====== |
| + | [[arma2: | ||
| - | ====== Animation Names ====== | ||
| - | Partial new animations list. | + | ====== Multiplayer Scripting ====== |
| + | |||
| + | Read [[arma2: | ||
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| + | How to run multiplayer [[arma2: | ||
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| + | |||
| + | ====== Array Tutorial ====== | ||
| + | |||
| + | Read how to use arrays in missions from [[arma2: | ||
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| + | |||
| + | ====== Eventhandler Tutorial ====== | ||
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| + | Read the [[arma2: | ||
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| + | ====== Userconfig HOWTO ====== | ||
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| + | HOWTO use [[arma2: | ||
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| + | ====== Texture on mission ====== | ||
| + | |||
| + | [[arma2: | ||
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| + | ====== Convert HTML briefing to sqf ====== | ||
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| + | [[arma2: | ||
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| + | ====== All units playable in MP ====== | ||
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| + | How to make [[arma2: | ||
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| + | ====== Campaign Files ====== | ||
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| + | Campaign [[arma2: | ||
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| + | How campaign uses global [[arma2: | ||
| + | |||
| + | Usage of [[arma2: | ||
| + | |||
| + | |||
| + | ====== Porting Missions ====== | ||
| + | |||
| + | [[arma2: | ||
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| + | ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== | ||
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| + | How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2: | ||
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| + | |||
| + | ====== User Interface ====== | ||
| + | |||
| + | [[arma2: | ||
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| + | |||
| + | ====== Trigger Activated Only By Players ====== | ||
| - | Syntax | + | In mission editor create a trigger activated by players side, then put its condition line like this: |
| - | < | + | < |
| - | unit switchMove move (Table code: " | + | this && |
| - | unit playMove move (Table code: " | + | |
| </ | </ | ||
| + | Now the AI alone will not activate this trigger, there has to be player present. | ||
| - | * unit = Object: unit that perform this move | ||
| - | * move = String: name of move to be performed | ||
| - | ^ Name ^ Description ^ | + | ====== Mission File Name Length Limit ====== |
| - | | aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist | | + | |
| - | | aidlpercmstpsraswrfldnon_idlesteady02n | | | + | |
| - | | aidlpercmstpsraswrfldnon_idlesteady03n | | | + | |
| - | | aidlpercmstpsraswrfldnon_idlesteady04n | | | + | |
| - | | aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered | | + | |
| - | | aidlpknlmstpslowwrfldnon_idlesteady03 | | | + | |
| - | | aidlpknlmstpslowwrfldnon_idlesteady04 | | | + | |
| - | | aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon | | + | |
| - | | ainjpfalmstpsnonwrfldnon_carried_down | Injured unit being returned to ground after being carried on shoulder | | + | |
| - | | ainjpfalmstpsnonwrfldnon_carried_up | Injured unit being picked up and put on shoulder | | + | |
| - | | ainjpfalmstpsnonwrfldnon_carried_still | Injured unit lying still while being carried on shoulder | | + | |
| - | | ainjppnemstpsnonwrfldb_grab | Injured unit being grabbed as part of drag animation | | + | |
| - | | ainjppnemstpsnonwrfldb_release | Injured unit placed back on ground after being dragged | | + | |
| - | | ainjppnemstpsnonwrfldb_still | Injured unit lying still while being dragged | | + | |
| - | | ainjppnemstpsnonwrfldnon | Roll around on back injured twitching and gasping | | + | |
| - | | ainjppnemstpsnonwrfldnon_rolltoback | Roll onto back injured | | + | |
| - | | ainjppnemstpsnonwrfldnon_rolltofront | Roll onto front injured | | + | |
| - | | amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered | | + | |
| - | | amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered | | + | |
| - | | amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling | | + | |
| - | | amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying | | + | |
| + | [[arma2: | ||
| - | ====== Multiplayer Scripting ====== | ||
| - | Read [[arma2: | + | ====== Random Mission Design ====== |
| + | |||
| + | [[arma2: | ||
arma2/missions.1309457036.txt.gz · Last modified: 2011/06/30 18:03 by snakeman
