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arma2:editor_modules:high_command

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arma2:editor_modules:high_command [2016/11/04 22:31] – moved images from nekromantix to this domain. snakemanarma2:editor_modules:high_command [2024/08/01 20:59] (current) – links added. snakeman
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-====== High Command ======+====== ArmA 2 High Command ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]] 
 + 
 +**High Command (HC)**
  
 Initialization Initialization
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   * Linking more subordinate logics to Commander logic will add groups to differently colored subgroups.    * Linking more subordinate logics to Commander logic will add groups to differently colored subgroups. 
  
-{{ http://pmc.editing.wiki/images/HC_module.jpg }}+{{ https://pmc.editing.wiki/images/HC_module.jpg }}
  
 Every "High Command - Commander" logic is named 'BIS_HC_#', where # is ID starting from 0. Every "High Command - Commander" logic is named 'BIS_HC_#', where # is ID starting from 0.
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 Example: BIS_HC_1 setvariable ["radios",[1,2,3,4,5,6,7,8,9,0]];\\ Example: BIS_HC_1 setvariable ["radios",[1,2,3,4,5,6,7,8,9,0]];\\
 Default value: [] - no channel reserved Default value: [] - no channel reserved
 +
arma2/editor_modules/high_command.1478298692.txt.gz · Last modified: 2016/11/04 22:31 (external edit)