arma2:editor_modules:artillery
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arma2:editor_modules:artillery [2016/11/04 21:44] – moved images from nekromantix to this domain. snakeman | arma2:editor_modules:artillery [2024/08/01 20:55] (current) – links added. snakeman | ||
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- | ====== Artillery Module ====== | + | ====== |
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Introduction | Introduction | ||
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Setting up a battery involves laying down a few artillery units in the editor and setting them up as a group. In order to “ARTY enable” this group, create an Artillery System game logic and Synchronize it to one of the units using the Synchronize (F5) function of the editor. | Setting up a battery involves laying down a few artillery units in the editor and setting them up as a group. In order to “ARTY enable” this group, create an Artillery System game logic and Synchronize it to one of the units using the Synchronize (F5) function of the editor. | ||
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Note that the Artillery System will consider the unit that is synced to to be the " | Note that the Artillery System will consider the unit that is synced to to be the " | ||
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====== Using ARTY with the Secop Manager ====== | ====== Using ARTY with the Secop Manager ====== | ||
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The Secop manager or (SOM) is currently the simplest way to take advantage of the artillery system. To use this, you must have a Secop Manager gamelogic synced to the player. If you want to use SOM with a real artillery battery, you must have constructed a battery using either real or virtual artillery. | The Secop manager or (SOM) is currently the simplest way to take advantage of the artillery system. To use this, you must have a Secop Manager gamelogic synced to the player. If you want to use SOM with a real artillery battery, you must have constructed a battery using either real or virtual artillery. | ||
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You will get a hint that the mission type has been added, then communication-> | You will get a hint that the mission type has been added, then communication-> | ||
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arma2/editor_modules/artillery.1478295853.txt.gz · Last modified: 2016/11/04 21:44 by snakeman