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arma:tools:visitor3

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arma:tools:visitor3 [2007/11/06 02:11] – more data ;) snakemanarma:tools:visitor3 [2024/08/01 15:34] (current) – links added. snakeman
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-====== Visitor 3 Personal Edition ======+====== ArmA 1 Visitor 3 Personal Edition ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 **Visitor 3 Personal Edition** **Visitor 3 Personal Edition**
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 //Please note that this terrain analysis text is our own observations, not necessarily facts or double checked for verification, especially the water depth relating to water colors are rough estimates. If you can help, please send us feedback. // //Please note that this terrain analysis text is our own observations, not necessarily facts or double checked for verification, especially the water depth relating to water colors are rough estimates. If you can help, please send us feedback. //
 +
  
 ====== Notes ====== ====== Notes ======
 +
 +**Suma** (BIS Dev) said in their forums: //When working with a terrain of this size (4096), make sure your texture grid is set to something like 4x of the terrain grid (40 m in your terrain grid is 10 m), otherwise the memory requirements are enormous.//
  
 Download from official BIS Visitor 3 page [[http://community.bistudio.com/wiki/Visitor_3|here]]. Download from official BIS Visitor 3 page [[http://community.bistudio.com/wiki/Visitor_3|here]].
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arma/tools/visitor3.1194315100.txt.gz · Last modified: 2007/11/06 02:11 by snakeman