arma:tools:visitor3
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arma:tools:visitor3 [2007/08/31 06:13] – snakeman | arma:tools:visitor3 [2024/08/01 15:34] (current) – links added. snakeman | ||
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- | ====== Visitor 3 Personal Edition ====== | + | ====== |
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+ | [[https:// | ||
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+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Visitor 3 Personal Edition** | **Visitor 3 Personal Edition** | ||
V3 has the new stallite layer mask texture thingys. Seems like in the "early hours" of V3 editing most of the people are having great difficulties operating V3, especially the texture parts. | V3 has the new stallite layer mask texture thingys. Seems like in the "early hours" of V3 editing most of the people are having great difficulties operating V3, especially the texture parts. | ||
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====== Usage ====== | ====== Usage ====== | ||
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TODO, sorry. | TODO, sorry. | ||
- | ====== Notes ====== | ||
- | Download from official BIS Visitor | + | ====== |
+ | This is our BIS Visitor 3 created terrain analysis. Mostly we started to look for water depths. | ||
+ | The island in question is the Sample map Rahmadi (Intro " | ||
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+ | Water depths are as follows. | ||
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+ | ^ Depth ^ Description ^ Water Color ^ | ||
+ | | 0m | land starts | Eh, land... | | ||
+ | | 0-50m | shallow | Turquoise | | ||
+ | | 50-?m | deep | Dark Ocean Blue | | ||
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+ | Deepest parts of Rahmadi is about 75-78m deep. Also as a sidenote, in the left, upper and right edges of the map the depth really sinks deep, its about 282m deep there, but I believe this is that usual " | ||
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+ | We tested this in small demo terrain, -5m depth was the nice Turquoise color, -50m was dark ocean blue, -100m was the same and we even tried out -300m depth and it worked ingame ok, color was dark ocean blue. We just drove around in RHIB in the surface, but I see no reason why the -300m depth would not work for " | ||
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+ | One bad thing for us is that [[ofp: | ||
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+ | //Please note that this terrain analysis text is our own observations, | ||
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+ | ====== Notes ====== | ||
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+ | **Suma** (BIS Dev) said in their forums: //When working with a terrain of this size (4096), make sure your texture grid is set to something like 4x of the terrain grid (40 m in your terrain grid is 10 m), otherwise the memory requirements are enormous.// | ||
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+ | Download from official BIS Visitor 3 page [[http:// | ||
arma/tools/visitor3.1188540825.txt.gz · Last modified: 2007/08/31 06:13 (external edit)