arma:tools:oxygen2
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arma:tools:oxygen2 [2007/08/31 06:10] – created initial page snakeman | arma:tools:oxygen2 [2024/08/01 15:03] (current) – links added. snakeman | ||
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- | ====== Oxygen 2 Personal Edition ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
**Oxygen 2 Personal Edition is the "O2 for ArmA" | **Oxygen 2 Personal Edition is the "O2 for ArmA" | ||
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It comes with an exe installer unline its predecessor, | It comes with an exe installer unline its predecessor, | ||
+ | |||
+ | If you want to enable your mouse cursor in the buldozer window so you can jump in and out of it without ALT-TABing, then find your ArmA.cfg file which the buldozer uses and enter there line of: | ||
+ | < | ||
+ | DisableMouseExclusive = 1; | ||
+ | </ | ||
====== Usage ====== | ====== Usage ====== | ||
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If you want to export your O2 model into 3DS Max, add the dlls of the O2 light and export works with textures. Note that once you copy the dll's, you need to set the dll paths correctly in options and restart O2. | If you want to export your O2 model into 3DS Max, add the dlls of the O2 light and export works with textures. Note that once you copy the dll's, you need to set the dll paths correctly in options and restart O2. | ||
+ | |||
+ | **Pivot Point**\\ | ||
+ | Armored_Sheep in BIS forums said this when asked if all models should be done " | ||
+ | Binarisation (packing with BI packing tool) does the autocentering automaticaly for all objects exept the ones with autocenter=0 property in geometry. | ||
+ | |||
+ | I prefer models placed close to the center. | ||
+ | |||
+ | Dont use autocenter=0, | ||
+ | |||
+ | **ST Point Errors** | ||
+ | |||
+ | If you get alot of these errors:\\ | ||
+ | < | ||
+ | Warning: < | ||
+ | </ | ||
+ | Then this might be the solution, said by Armored_Sheep in BIS forums:\\ | ||
+ | This warrning message warns the modeler that he might check surface for a normal map distorsion. Very offten it does not make sense, but the check is very simple and automatic. | ||
+ | |||
+ | More important are bad mapped surfaces with stretched pixels announced as " | ||
+ | |||
+ | ====== Buldozer Settings ====== | ||
+ | |||
+ | As buldozer is ArmA engine, it read the same configuration settings as normal ArmA. So you can setup anykind of configs with ingame options and then copy the config files into buldozer use. | ||
+ | |||
+ | To do this, like said setup ArmA ingame as you please (one good idea is to max all settings), then look for the arma.cfg and < | ||
+ | |||
+ | Create new dir in your armawork dir called Users/ then copy the username dirs into this new dir, then from O2 options (File -> Options) choose the starting parameters for External Viewer as following: | ||
+ | < | ||
+ | " | ||
+ | </ | ||
+ | |||
+ | That line would load " | ||
+ | |||
+ | ====== Troubleshooting ====== | ||
+ | |||
+ | If you cannot apply textures, make sure you have downloaded the latest Release Candidate 3 (or later if available) as the first version RC2 had a bug in DLL directory setup that prevented you to apply textures. | ||
+ | |||
+ | If your buldozer starts up and looks like an ArmA menu screen, you didn't correctly use the -buldozer switch in your External Viewer path (check spelling, one L only). | ||
+ | |||
+ | If you get an error about wireframe texture missing, it's because you have an option turned on in Oxygen' | ||
+ | |||
+ | **Buldozer Window Wrong Resolution** | ||
+ | |||
+ | If your buldozer in window mode changes its resolution for some reason (most likely you changed your windows desktop resolution) then go to Users/ dir and edit the arma.cfg and change these following lines to match your wanted resolution: | ||
+ | < | ||
+ | winW=1024; | ||
+ | winH=740; | ||
+ | </ | ||
+ | In the example case it would be desktop resolution of 1024x768. | ||
====== Notes ====== | ====== Notes ====== | ||
Download from official BIS Oxygen 2 page [[http:// | Download from official BIS Oxygen 2 page [[http:// | ||
+ |
arma/tools/oxygen2.1188540619.txt.gz · Last modified: 2007/08/31 06:10 (external edit)