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arma:texturing:texture_naming_rules [2008/05/07 09:23] – created new texture_naming_rules page snakemanarma:texturing:texture_naming_rules [2024/08/01 14:47] (current) – links added. snakeman
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-====== ArmA Texture Naming Rules ======+====== ArmA Texture Naming Rules ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 These "rules" are set by BIS and not PMC :) These "rules" are set by BIS and not PMC :)
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 _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels
  
-Only some formats use [[http://en.wikipedia.org/wiki/SRGB|sRGB Color Space]], other use linear space.+Only some formats use [[https://en.wikipedia.org/wiki/SRGB|sRGB Color Space]], other use linear space. 
arma/texturing/texture_naming_rules.1210152181.txt.gz · Last modified: 2008/05/07 09:23 (external edit)