arma:texturing:texture_naming_rules
Differences
This shows you the differences between two versions of the page.
arma:texturing:texture_naming_rules [2008/05/07 09:23] – created new texture_naming_rules page snakeman | arma:texturing:texture_naming_rules [2024/08/01 14:47] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== ArmA Texture Naming Rules ====== | + | ====== ArmA 1 Texture Naming Rules ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
These " | These " | ||
Line 31: | Line 35: | ||
_MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | ||
- | Only some formats use [[http:// | + | Only some formats use [[https:// |
arma/texturing/texture_naming_rules.1210152181.txt.gz · Last modified: 2008/05/07 09:23 (external edit)