arma:texturing:texture_naming_rules
Differences
This shows you the differences between two versions of the page.
| arma:texturing:texture_naming_rules [2008/05/07 09:23] – created new texture_naming_rules page snakeman | arma:texturing:texture_naming_rules [2024/08/01 14:47] (current) – links added. snakeman | ||
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| - | ====== ArmA Texture Naming Rules ====== | + | ====== ArmA 1 Texture Naming Rules ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| These " | These " | ||
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| _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | _MCO - multiply color map, texture used to multiply with color map (as cdt) without fade out filter, average color should be 0.5 in all R G B channels | ||
| - | Only some formats use [[http:// | + | Only some formats use [[https:// |
arma/texturing/texture_naming_rules.1210152181.txt.gz · Last modified: 2008/05/07 09:23 (external edit)
