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arma:texturing:rvmat

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arma:texturing:rvmat [2016/11/04 22:16] – moved images from nekromantix to this domain. snakemanarma:texturing:rvmat [2024/08/01 14:44] (current) – links added. snakeman
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-====== RVMAT ======+====== ArmA 1 RVMAT ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 RVMAT files are text format files, you can open them in the material editor or with text editor. RVMAT files are text format files, you can open them in the material editor or with text editor.
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 Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value. Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value.
  
-{{ http://pmc.editing.wiki/images/RVMAT_MaterialSettings.jpg }}+{{ https://pmc.editing.wiki/images/RVMAT_MaterialSettings.jpg }}
  
 **All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps. **All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps.
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 density = 2500 // kg/m3, but it has actually no real value to ArmA engine too density = 2500 // kg/m3, but it has actually no real value to ArmA engine too
 </code> </code>
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arma/texturing/rvmat.1478297810.txt.gz · Last modified: 2016/11/04 22:16 by snakeman