arma:texturing:rvmat
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arma:texturing:rvmat [2016/11/04 22:16] – moved images from nekromantix to this domain. snakeman | arma:texturing:rvmat [2024/08/01 14:44] (current) – links added. snakeman | ||
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- | ====== RVMAT ====== | + | ====== |
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+ | [[https:// | ||
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+ | **ArmA 1** aka Armed Assault (ArmA) | ||
RVMAT files are text format files, you can open them in the material editor or with text editor. | RVMAT files are text format files, you can open them in the material editor or with text editor. | ||
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Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value. | Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value. | ||
- | {{ http:// | + | {{ https:// |
**All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps. | **All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps. | ||
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density = 2500 // kg/m3, but it has actually no real value to ArmA engine too | density = 2500 // kg/m3, but it has actually no real value to ArmA engine too | ||
</ | </ | ||
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arma/texturing/rvmat.1478297810.txt.gz · Last modified: 2016/11/04 22:16 by snakeman