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arma:terrain:greyscale_png [2011/06/30 15:11] – created greyscale_png initial page. snakemanarma:terrain:greyscale_png [2024/08/01 11:03] (current) – links added. snakeman
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-====== Greyscale PNG image ======+====== ArmA 1 Greyscale PNG Image ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 You can import terrain elevations to Visitor 3 by using grey scale PNG image. You can import terrain elevations to Visitor 3 by using grey scale PNG image.
  
-Use a 16-bit PNG at 4096x4096 for a 4096x4096 terrain grid size (Make sure the PNG is a power of 2 ie... 128, 256, 512, 1024, 2048, 4096...). The image started of in Photoshop as a grey-scale 8-bit PNG, then imported into Wilbur (as Surface PNG file) and saved as 16-bit in P:\ drive. Then make the .pbl file in the P:\ drive in same folder as PNG:+Use a 16-bit PNG at 4096x4096 for a 4096x4096 terrain grid size (Make sure the PNG is a power of 2 ie... 128, 256, 512, 1024, 2048, 4096...). The image started of in Photoshop as a grey-scale 8-bit PNG, then imported into [[:tools:wilbur|Wilbur]] (as Surface PNG file) and saved as 16-bit in P:\ drive. Then make the .pbl file in the P:\ drive in same folder as PNG:
  
 Check the Terrain.pbl file: Check the Terrain.pbl file:
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 </code> </code>
 Then import into Visitor. Then import into Visitor.
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arma/terrain/greyscale_png.1309446681.txt.gz · Last modified: 2011/06/30 15:11 (external edit)

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