arma:terrain:export_to_emf
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
arma:terrain:export_to_emf [2021/08/10 19:23] – added link. snakeman | arma:terrain:export_to_emf [2024/08/01 10:59] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Export to EMF ====== | + | ====== |
+ | |||
+ | [[https:// | ||
+ | |||
+ | **ArmA 1** aka Armed Assault (ArmA) | ||
See also [[arma: | See also [[arma: | ||
Line 5: | Line 9: | ||
Export ot EMF is used just as reference to make satellite texture. | Export ot EMF is used just as reference to make satellite texture. | ||
- | The idea is this: If I export EMF (and subsequently PNG) of the same resolution as satellite texture, I would be able to put it there and use it as reference painting vicinity of the objects in map etc. | + | The idea is this: If I export EMF (and subsequently PNG) of the same resolution as satellite texture, I would be able to put it there and use it as reference painting vicinity of the objects in terrain |
The problem is this: Several additional pixels appear in the image (in our settings, it usually ends up blue, but if you turn off terrain and contours, it can be invisible). | The problem is this: Several additional pixels appear in the image (in our settings, it usually ends up blue, but if you turn off terrain and contours, it can be invisible). | ||
Line 37: | Line 41: | ||
Note: [[arma2: | Note: [[arma2: | ||
+ |
arma/terrain/export_to_emf.1628623427.txt.gz · Last modified: 2021/08/10 19:23 by snakeman