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arma:modeling:trigger_animation

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arma:modeling:trigger_animation [2008/08/24 07:41] – added some more better trigger explanations. snakemanarma:modeling:trigger_animation [2024/08/01 10:04] (current) – links added. snakeman
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-====== Trigger Animation ======+====== ArmA 1 Trigger Animation ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called "trigger". To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called "trigger".
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 In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this: In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this:
-<code>+<code cpp>
 class CfgModels class CfgModels
 { {
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  };  };
 </code> </code>
 +
arma/modeling/trigger_animation.1219563695.txt.gz · Last modified: 2008/08/24 07:41 (external edit)