arma:modeling:trigger_animation
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| arma:modeling:trigger_animation [2008/08/24 07:41] – added some more better trigger explanations. snakeman | arma:modeling:trigger_animation [2024/08/01 10:04] (current) – links added. snakeman | ||
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| - | ====== Trigger Animation ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called " | To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called " | ||
| Line 6: | Line 10: | ||
| In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this: | In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this: | ||
| - | < | + | < |
| class CfgModels | class CfgModels | ||
| { | { | ||
| Line 25: | Line 29: | ||
| }; | }; | ||
| </ | </ | ||
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arma/modeling/trigger_animation.1219563695.txt.gz · Last modified: 2008/08/24 07:41 (external edit)
