PMC websites shut down November 13th 2025 unless web hosting fees are paid. See up to date status from PMC Website Hosting and Domain Registration Fee Status forum topic. Please Support PMC to help keep these websites online.

Enjoyed or found this pages content useful, please Support PMC to help me keep this web page online beyond November 13th 2025 when web hosting fees are due.

User Tools

Site Tools


arma:modeling:lights

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
arma:modeling:lights [2007/07/10 09:52] – external edit 127.0.0.1arma:modeling:lights [2024/08/01 09:33] (current) – links added. snakeman
Line 1: Line 1:
-====== Lights ======+====== ArmA 1 Lights ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model? What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model?
  
-Armored_Sheep (BIS dev): There are several Lights possible:\\+Armored_Sheep (bis dev): There are several Lights possible:\\
 1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections\\ 1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections\\
-2) marker lights - usualy colored spotlights that can also blink, also defined in config (class MarkerLights)\\+2) marker lights - usually colored spotlights that can also blink, also defined in config (class MarkerLights)\\
 3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg 3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg
 +
arma/modeling/lights.1184061152.txt.gz · Last modified: 2007/07/10 09:52 by 127.0.0.1