arma:modeling:lights
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| arma:modeling:lights [2007/07/04 11:27] – created lights initial page snakeman | arma:modeling:lights [2024/08/01 09:33] (current) – links added. snakeman | ||
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| - | ====== Lights ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model? | What determines the Lights in a Vehicle in a addon config. Is it the texture, or is it embedded in the model? | ||
| - | Armored_Sheep (BIS dev): There are several Lights possible:\\ | + | Armored_Sheep (bis dev): There are several Lights possible:\\ |
| 1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections\\ | 1) reflectors - those shine with visible cone volume. They are defined in config (class Reflectors) as described above + memory LOD points in named selections\\ | ||
| - | 2) marker lights - usualy | + | 2) marker lights - usually |
| 3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg | 3) faces with textures that have shining material - those are animated using hiding their selection. This should be defined in model.cfg | ||
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arma/modeling/lights.1183548448.txt.gz · Last modified: 2007/07/10 09:52 (external edit)
