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arma:modeling:import_3ds

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arma:modeling:import_3ds [2017/10/06 17:25] – http to https switch. snakemanarma:modeling:import_3ds [2024/08/01 09:32] (current) – links added. snakeman
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-====== How to import a 3DS model ======+====== ArmA 1 How To Import A 3DS Model ======
  
-**How to import a 3ds model** by Panda[PL]+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +**How To Import A 3DS Model** by Panda[PL]
  
 This is a step-by-step tutorial on how to import a 3ds model. It is intended for people who have no idea and weren't around in the OFP times, so that they can make their first addon (I suggest a rifle, and I supply an RVMAT I used for weapon). This is a step-by-step tutorial on how to import a 3ds model. It is intended for people who have no idea and weren't around in the OFP times, so that they can make their first addon (I suggest a rifle, and I supply an RVMAT I used for weapon).
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 **Avoiding performance problems**\\ **Avoiding performance problems**\\
 Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces  using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...). Number of [[section_fixing|sections]] (or draw calls?) is the most important factor. Each group of faces  using different material or texture file is an additional section. Use only one rvmat per model if you can. Use specular map to make different materials look different (plastic, steel, wood...).
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arma/modeling/import_3ds.1507310706.txt.gz · Last modified: 2017/10/06 17:25 by snakeman