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arma:modeling:glass_damage

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arma:modeling:glass_damage [2024/03/19 07:11] – download link torrent magnet updated. snakemanarma:modeling:glass_damage [2024/08/01 09:23] (current) – links added. snakeman
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-====== Glass Damage Tutorial ======+====== ArmA 1 Glass Damage Tutorial ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 **Glass Damage Tutorial** by Obmar **Glass Damage Tutorial** by Obmar
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 **Modeling the Fire Geometry LOD** **Modeling the Fire Geometry LOD**
  
-Create a Fire Geometry LOD in the Named Selections (A) and make the model with all the components (B) . The model should be simple, defining the basic model shape with important components named. Surfaces modeled in this LOD do STOP any bullet (any caliber). +Create a Fire Geometry LOD in the Named Selections (A) and make the model with all the components (B) . The model should be simple, defining the basic model shape with important components named. Surfaces modeled in this LOD do STOP any bullet (any caliber).
  
 Note: Do not model the glass component yet. Note: Do not model the glass component yet.
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  {  {
  sectionsInherit = "";  sectionsInherit = "";
- sections[] = { "num1", "num2", "roundel", "velka vrtule", + sections[] = { "num1", "num2", "roundel", "velka vrtule",
  "velka vrtule staticka", "velka vrtule Blur",  "velka vrtule staticka", "velka vrtule Blur",
  "malavrtule","mala vrtule staticka",  "malavrtule","mala vrtule staticka",
arma/modeling/glass_damage.1710832297.txt.gz · Last modified: 2024/03/19 07:11 by snakeman

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