arma:modeling:destroyed_building
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| arma:modeling:destroyed_building [2008/08/13 07:31] – created destroyed_building initial page snakeman | arma:modeling:destroyed_building [2024/08/01 09:22] (current) – links added. snakeman | ||
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| - | ====== Destroyed Building ====== | + | ====== |
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| + | [[https:// | ||
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| + | **ArmA 1** aka Armed Assault (ArmA) | ||
| How to create a destroyed building and its animation. | How to create a destroyed building and its animation. | ||
| - | **Armored_Sheep** (BIS Dev): Instead of modeling RUINS you can also use RTM animation of the object. Each part of model has a named selection and keyframe animation of this " | + | **Armored_Sheep** (BIS Dev): Instead of modeling RUINS you can also use RTM animation of the object. Each part of model has a named selection and keyframe animation of this " |
| - | **Linker_Split**: | + | **Linker_Split**: |
| **How to build a RTM animation? | **How to build a RTM animation? | ||
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| **How to open RTM files?** | **How to open RTM files?** | ||
| - | Ppen .RTM's with O2PE... by right-clicking in the Animations tool window and selecting from matrices... navigate to an appropriate .rtm for that particular model. | + | Open .RTM's with O2PE... by right-clicking in the Animations tool window and selecting from matrices... navigate to an appropriate .rtm for that particular model. |
| ====== Notes ====== | ====== Notes ====== | ||
| - | As you can see this page is very much work in progress and we need a proper tutorial for the subject. But this is a godo start, to give some basic info. | + | As you can see this page is very much work in progress and we need a proper tutorial for the subject. But this is a good start, to give some basic info. |
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| + | Linker_Split' | ||
| - | Linker_Split' | ||
arma/modeling/destroyed_building.1218612682.txt.gz · Last modified: 2008/08/13 07:31 by snakeman
