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arma:modeling:damage_wheels [2009/04/26 12:18] – created damage_wheels initial page. snakemanarma:modeling:damage_wheels [2024/08/01 09:21] (current) – links added. snakeman
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-====== Vehicle wheels damage ======+====== ArmA 1 Vehicle Wheels Damage ======
  
-Vehicle wheels damage configuration.+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +Vehicle Wheels Damage Configuration.
  
 Do you have a Hitpoints LOD, with all the points properly named as defined in you config? Do you have a Hitpoints LOD, with all the points properly named as defined in you config?
  
-The BIS MLOD samples include correct URAL model including the hitpoints for the tires (the hitpoints are named levy/pravy predni/zadni tlumic).+The bis MLOD samples include correct URAL model including the hitpoints for the tires (the hitpoints are named levy/pravy predni/zadni tlumic).
  
 For config's purposes, use the Truck5tMG as base class for wheeled vehicles, so your Damagetextures, HitLFWheel etc. are correct. The model.cfg shows the corresponding sections: For config's purposes, use the Truck5tMG as base class for wheeled vehicles, so your Damagetextures, HitLFWheel etc. are correct. The model.cfg shows the corresponding sections:
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         sections[] = {};         sections[] = {};
         skeletonName = "";         skeletonName = "";
-    }; +    };
  class Car: Default  class Car: Default
  {  {
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 </code> </code>
  
-====== Notes ====== 
- 
-This is ongoing discussion in [[http://forums.bistudio.com/showthread.php?t=72249|BIS forums topic]]. 
arma/modeling/damage_wheels.1240748338.txt.gz · Last modified: 2009/04/26 12:18 by snakeman