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arma:modeling:bismodels [2008/05/04 22:14] – added building / vegetation analysis list. snakemanarma:modeling:bismodels [2024/08/01 09:13] (current) – links added. snakeman
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-====== BIS MLOD Example Models ======+====== ArmA 1 bis MLOD Example Models ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA)
  
 **Analysis** **Analysis**
  
-This is our "analysis" of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data.+This is our "analysis" of the bis released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc every time you want to reference some data.
  
-This page was initially created when BIS released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after BIS released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the BIS models (I'd say most models are).+This page was initially created when bis released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after bis released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the bis models (I'd say most models are).
  
-The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we dont know. Then there is the new ShadowVolume's which we didn't have in OFP.+The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we don'know. Then there is the new ShadowVolume's which we didn't have in OFP.
  
 ====== A10 ====== ====== A10 ======
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 | Fire Geometry | 654 / 732 | 3 | | Fire Geometry | 654 / 732 | 3 |
 | View - Pilot - Geometry | 432 / 464 | 1 | | View - Pilot - Geometry | 432 / 464 | 1 |
 +
 +User value is 0 for all parts, except 50 for pilot proxy.
 +
 +====== AH1Z ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 7085 / 11759 | 12 |
 +| 2.000 | 3351 / 5278 | 12 |
 +| 3.000 | 1856 / 2664 | 13 |
 +| 4.000 | 1100 / 1320 | 13 |
 +| 5.000 | 670 / 722 | 10 |
 +| 6.000 | 271 / 275 | 8 |
 +| View-Pilot | 6233 / 10583 | 14 |
 +| View-Cargo | 5942 / 10229 | 12 |
 +| ShadowVolume 0.000 | 959 / 1547 | 1 |
 +| ShadowVolume 10.000 | 396 / 623 | 1 |
 +| Geometry | 298 / 244 | 1 |
 +| View Geometry | 206 / 302 | 1 |
 +| Fire Geometry | 370 / 328 | 2 |
 +| View - Pilot - Geometry | 52 / 48 | 1 |
 +| View - Gunner - Geometry | 24 / 22 | 1 |
 +
 +User value is 50 mostly for everything except rocket pods, hellfires, cockpit monitors and head light.
 +
 +====== AH6_LB ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 5086 / 8783 | 11 |
 +| 2.000 | 3045 / 4875 | 11 |
 +| 3.000 | 1742 / 2644 | 11 |
 +| 4.000 | 958 / 1348 | 10 |
 +| 5.000 | 566 / 673 | 8 |
 +| 6.000 | 295 / 311 | 6 |
 +| View - Gunner | 4678 / 7686 | 7 |
 +| View - Pilot | 4676 / 7686 | 7 |
 +| ShadowVolume 0.000 | 582 / 1001 | 1 |
 +| ShadowVolume 10.000 | 323 / 555 | 1 |
 +| Geometry | 270 / 375 | 2 |
 +| View Geometry | 232 / 360 | 1 |
 +| Fire Geometry | 364 / 340 | 2 |
 +| View - Pilot - Geometry | 64 / 61 | 1 |
 +
 +User value is 50 except on head light and cockpit console.
 +
 +====== AV8B ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 6321 / 6616 | 8 |
 +| 2.000 | 3309 / 3755 | 7 |
 +| 3.000 | 1230 / 1458 | 7 |
 +| 4.000 | 544 / 714 | 5 |
 +| 5.000 | 145 / 239 | 2 |
 +| View - Pilot | 7802 / 7822 | 15 |
 +| ShadowVolume 0.000 | 671 / 1189 | 2 |
 +| Geometry | 179 / 180 | 1 |
 +| View Geometry | 156 / 151 | 2 |
 +| Fire Geometry | 156 / 151 | 2 |
 +| View - Pilot - Geometry | 41 / 55 | 1 |
 +
 +User value is 0 except on bis_klan logo and some alpha texture.
 +
 +====== GBU12 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 0.000 | 313 / 296 | 1 |
 +| 1.000 | 137 / 140 | 1 |
 +| 2.000 | 61 / 54 | 1 |
 +| ShadowVolume 0.000 | 61 / 86 | 1 |
 +| Geometry | 13 / 13 | 1 |
 +
 +User value is 0.
 +
 +====== KA50 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 5579 / 8986 | 12 |
 +| 2.000 | 3758 / 5709 | 12 |
 +| 3.500 | 2115 / 3006 | 12 |
 +| 7.000 | 1002 / 1530 | 10 |
 +| 10.000 | 535 / 788 | 10 |
 +| 15.000 | 307 / 400 | 7 |
 +| 20.000 | 182 / 213 | 7 |
 +| View - Cargo | 3188 / 5133 | 8 |
 +| ShadowVolume 0.000 | 837 / 1450 | 1 |
 +| ShadowVolume 10.000 | 333 / 530 | 2 |
 +| Geometry | 286 / 252 | 2 |
 +| Fire Geometry | 441 / 485 | 1 |
 +| View - Cargo - Geometry | 66 / 55 | 1 |
 +
 +User value is 0 except for bis_klan and clear_empty transparent textures.
 +
 +====== MI17_HIP ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 10075 / 15983 | 14 |
 +| 2.000 | 6409 / 9718 | 11 |
 +| 3.000 | 3535 / 5148 | 11 |
 +| 4.000 | 1719 / 2510 | 10 |
 +| 5.000 | 1132 / 1371 | 10 |
 +| 6.000 | 536 / 673 | 8 |
 +| 7.000 | 335 / 377 | 7 |
 +| 8.000 | 121 / 133 | 6 |
 +| View Cargo | 12333 / 17146 | 13 |
 +| ShadowVolume 0.000 | 1007 / 1749 | 1 |
 +| ShadowVolume 10.000 | 382 / 608 | 1 |
 +| Geometry | 355 / 540 | 2 |
 +| View Geometry | 512 / 872 | 1 |
 +| Fire Geometry | 754 / 874 | 2 |
 +| View - Cargo - Geometry | 505 / 580 | 1 |
 +
 +User values are 0, except on bis_klan and clear_empty textures.
 +
 +====== MI17_MG ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 10144 / 16343 | 15 |
 +| 2.000 | 6485 / 10150 | 12 |
 +| 3.000 | 3465 / 5117 | 12 |
 +| 4.000 | 1815 / 2723 | 11 |
 +| 5.000 | 1124 / 1365 | 11 |
 +| 6.000 | 474 / 585 | 8 |
 +| 7.000 | 335 / 377 | 7 |
 +| 8.000 | 121 / 133 | 6 |
 +| View - Gunner | 7200 / 10306 | 10 |
 +| View - Cargo | 12471 / 18007 | 14 |
 +| ShadowVolume 0.000 | 1113 / 2007 | 1 |
 +| ShadowVolume 10.000 | 340 / 552 | 1 |
 +| Geometry | 355 / 508 | 2 |
 +| View Geometry | 422 / 716 | 1 |
 +| Fire Geometry | 662 / 712 | 2 |
 +| View - Cargo - Geometry | 505 / 580 | 1 |
 +| View - Pilot - Geometry | 296 / 303 | 1 |
 +
 +User values are 0, except on bis_klan and clear_empty textures.
 +
 +====== MK82 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 136 / 110 | 1 |
 +| 2.000 | 58 / 58 | 1 |
 +| ShadowVolume 0.000 | 58 / 108 | 1 |
 +| Geometry | 16 / 14 | 1 |
 +
 +User value is 0.
 +
 +====== UH_60 ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 7791 / 11569 | 11 |
 +| 2.000 | 5365 / 7410 | 11 |
 +| 3.000 | 3256 / 4139 | 11 |
 +| 4.000 | 1976 / 2226 | 10 |
 +| 5.000 | 1075 / 1170 | 10 |
 +| 6.000 | 557 / 566 | 10 |
 +| 7.000 | 238 / 232 | 8 |
 +| 8.000 | 139 / 105 | 7 |
 +| View - Pilot | 8188 / 9303 | 9 |
 +| View - Cargo | 8675 / 11003 | 14 |
 +| ShadowVolume 0.000 | 945 / 1667 | 2 |
 +| ShadowVolume 10.000 | 350 / 575 | 1 |
 +| Geometry | 415 / 640 | 2 |
 +| View Geometry | 726 / 1140 | 1 |
 +| Fire Geometry | 788 / 770 | 3 |
 +| View - Cargo - Geometry | 400 / 582 | 1 |
 +| View - Pilot - Geometry | 264 / 388 | 1 |
 +
 +User values are 50 except head light and cockpit panels.
 +
 +====== UH_60mg ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 9223 / 14025 | 16 |
 +| 2.000 | 6205 / 8830 | 16 |
 +| 3.000 | 3668 / 4769 | 16 |
 +| 4.000 | 2214 / 2566 | 15 |
 +| 5.000 | 1061 / 1178 | 15 |
 +| 6.000 | 600 / 626 | 13 |
 +| 7.000 | 282 / 278 | 11 |
 +| 8.000 | 145 / 107 | 7 |
 +| View - Gunner | 13768 / 19533 | 10 |
 +| View - Pilot | 9843 / 12359 | 11 |
 +| View - Cargo | 10370 / 13937 | 15 |
 +| ShadowVolume 0.000 | 1347 / 2293 | 2 |
 +| ShadowVolume 10.000 | 349 / 576 | 1 |
 +| Geometry | 347 / 536 | 2 |
 +| View Geometry | 626 / 973 | 1 |
 +| Fire Geometry | 702 / 647 | 3 |
 +| View - Cargo - Geometry | 264 / 388 | 1 |
 +| View - Pilot - Geometry | 264 / 388 | 1 |
 +| View - Gunner - Geometry | 264 / 388 | 1 |
 +
 +User values are 50 except head light, cockpit panels, doorgun and some side windows.
  
 ====== BMP2 ====== ====== BMP2 ======
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 | Fire Geometry | 196 / 191 | 2 | | Fire Geometry | 196 / 191 | 2 |
 | ShadowVolume - View Cargo | 8 / 12 | 1 | | ShadowVolume - View Cargo | 8 / 12 | 1 |
 +
 +
 +====== M1_abrams ======
 +
 +^ LOD ^ Points / Faces ^ Sections ^
 +| 1.000 | 6633 / 10061 | 16 |
 +| 2.000 | 4355 / 6171 | 16 |
 +| 3.500 | 2813 / 3274 | 16 |
 +| 7.000 | 1390 / 1393 | 14 |
 +| 10.000 | 391 / 435 | 12 |
 +| 15.000 | 222 / 201 | 10 |
 +| 20.000 | 121 / 103 | 7 |
 +| View - Gunner | 4466 / 6302 | 7 |
 +| View - Cargo | 17 / 9 | 3 |
 +| ShadowVolume 0.000 | 1025 / 1742 | 4 |
 +| ShadowVolume 10.000 | 417 / 698 | 2 |
  
 ====== Hummer ====== ====== Hummer ======
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 | View Geometry | 53 / 48 | 2 | | View Geometry | 53 / 48 | 2 |
 | Fire Geometry | 64 / 56 | 1 | | Fire Geometry | 64 / 56 | 1 |
 +
  
 ====== Soldier Model Descriptions ====== ====== Soldier Model Descriptions ======
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 **RACS** **RACS**
  
-res_riboli == rolled sleeves, beret, one kneepad, light gear.\\ +^ Model ^ Description ^ 
-res_soldier_ar == rolled sleeves, kneepads.\\ +res_riboli rolled sleeves, beret, one kneepad, light gear| 
-res_solder_at == rolled sleeves, one kneepad, light gear.\\ +res_soldier_ar rolled sleeves, kneepads | 
-res_solder_b == rolled sleeves, no kneepads.\\ +res_solder_at rolled sleeves, one kneepad, light gear | 
-res_soldier_captive == no gear, no kneepads, no helmet. stripped guy huh.\\ +res_solder_b rolled sleeves, no kneepads | 
-res_soldier_crew == rolled sleeves, crew helmet.\\ +res_soldier_captive no gear, no kneepads, no helmet. stripped guy huh | 
-res_soldier_g == rolled sleeves, one kneepad, heavy gear (pouches).\\ +res_soldier_crew rolled sleeves, crew helmet | 
-res_soldier_medic == rolled sleeves, no kneepads, backpack, heavy gear.\\ +res_soldier_g rolled sleeves, one kneepad, heavy gear (pouches) | 
-res_soldier_mg == rolled sleeves, kneepads, heavy gear.\\ +res_soldier_medic rolled sleeves, no kneepads, backpack, heavy gear | 
-res_soldier_mine == rolled sleeves, kneepads, backpack, heavy gear.\\ +res_soldier_mg rolled sleeves, kneepads, heavy gear | 
-res_officer == rolled sleeves, beret, no kneepads, light gear.\\ +res_soldier_mine rolled sleeves, kneepads, backpack, heavy gear | 
-res_soldier == rolled sleeves, no kneepads, heavy gear.\\ +res_officer rolled sleeves, beret, no kneepads, light gear | 
-res_soldier_pilot == pilot helmet, no kneepads, no gear.\\ +res_soldier rolled sleeves, no kneepads, heavy gear | 
-res_soldier_sabass == rolled sleeves, kneepads, heavy gear.\\ +res_soldier_pilot pilot helmet, no kneepads, no gear | 
-res_soldier_sabmark == rolled sleeves, no kneepads, heavy gear.\\ +res_soldier_sabass rolled sleeves, kneepads, heavy gear | 
-res_soldier_sabot == rolled sleeves, kneepads, heavy gear, backpack.\\ +res_soldier_sabmark rolled sleeves, no kneepads, heavy gear | 
-res_soldier_sniper == bandanna, rolled sleeves, kneepads, light gear.\\ +res_soldier_sabot rolled sleeves, kneepads, heavy gear, backpack | 
-res_soldier_sqleader == rolled sleeves, kneepads, heavy gear.\\ +res_soldier_sniper bandanna, rolled sleeves, kneepads, light gear | 
-res_soldier_teamlead == rolled sleeves, no kneepads, light gear.+res_soldier_sqleader rolled sleeves, kneepads, heavy gear | 
 +res_soldier_teamlead rolled sleeves, no kneepads, light gear |
  
 **US** **US**
  
-us_soldier_sabass == specop helmet, long sleves, kneepads.\\ +^ Model ^ Description ^ 
-us_soldier_sabmark == specop helmet, rolled sleeves, no kneepads.\\ +us_soldier_sabass specop helmet, long sleves, kneepads | 
-us_soldier_sabot == specop helmet, long sleeves, kneepads, backpack.\\ +us_soldier_sabmark specop helmet, rolled sleeves, no kneepads | 
-us_soldier_sniper == bandanna, long sleeves, kneepads. light gear.+us_soldier_sabot specop helmet, long sleeves, kneepads, backpack | 
 +us_soldier_sniper bandanna, long sleeves, kneepads. light gear |
  
 More to come when I have time :) More to come when I have time :)
 +
arma/modeling/bismodels.1209939271.txt.gz · Last modified: 2008/05/04 22:14 (external edit)

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