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arma:modeling:bismodels

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BIS MLOD Example Models

Analysis

This is our “analysis” of the BIS released MLOD example models, they are the backbone of learning how to model stuff in ArmA so its good reference to have as much details pulled out of them into one page, than to go into o2 and load model etc everytime you want to reference some data.

This page was initially created when BIS released the first set of MLODs, they were limited in numbers but still gave us good idea how the modeling is done. It was sometime after BIS released ALL of their MLOD models and put together EULA which basically says that all addon makers need to supply MLOD models with their models if these are based into the BIS models (I'd say most models are).

The first thing that stands out is the LODs that are just numbered 1,2,3 etc in all models except in BMP2, why is BMP2 different we dont know. Then there is the new ShadowVolume's which we didn't have in OFP.

A10

LOD Points / Faces Sections
1.000 13614 / 13743 22
2.000 8485 / 8815 33
3.000 4445 / 4820 31
4.000 2252 / 2394 32
5.000 1049 / 1045 21
6.000 493 / 484 23
7.000 115 / 134 6
View - Pilot 12939 / 11055 38
ShadowVolume 0.000 1370 / 2346 2
ShadowVolume 10.000 314 / 508 1
Geometry 412 / 431 2
Memory n/a n/a
LandContact n/a n/a
View Geometry 236 / 294 1
Fire Geometry 654 / 732 3
View - Pilot - Geometry 432 / 464 1

BMP2

LOD Points / Faces Sections
1.000 5625 / 9217 16
2.000 3607 / 5765 16
3.500 2051 / 3191 16
7.000 946 / 1502 12
10.000 547 / 784 8
15.000 346 / 407 8
20.000 214 / 256 5
View - Cargo 3650 / 5730 12
ShadowVolume 0.000 1045 / 1730 3
ShadowVolume 10.000 388 / 668 3
Geometry 124 / 115 1
Memory n/a n/a
LandContact n/a n/a
Hit-points n/a n/a
View Geometry 187 / 188 1
Fire Geometry 196 / 191 2
ShadowVolume - View Cargo 8 / 12 1

Hummer

LOD Points / Faces Sections
1.000 8346 / 8624 18
2.000 3724 / 3758 18
3.000 1643 / 1396 21
4.000 775 / 680 21
5.000 416 / 309 12
6.000 217 / 152 9
View - Gunner 11888 / 11759 30
View - Cargo 12241 / 12023 33
ShadowVolume 0.000 557 / 1138 2
ShadowVolume 10.000 254 / 498 2
Geometry 140 / 113 1
Memory n/a n/a
LandContact n/a n/a
Hit-points n/a n/a
View Geometry 234 / 199 1
Fire Geometry 600 / 507 3
View - Cargo - Geometry 339 / 297 1

M16

LOD Points / Faces Sections
1.000 2909 / 3131 4
2.000 1537 / 1615 6
3.000 565 / 598 6
4.000 258 / 243 4
5.000 113 / 102 2
View - Pilot 5232 / 5152 13
ShadowVolume 0.000 307 / 546 1
ShadowVolume 10.000 32 / 54 1
Geometry 74 / 62 1
Memory n/a n/a

Soldier

LOD Points / Faces Sections
1.000 4676 / 8829 7
2.000 2486 / 4590 6
3.000 1438 / 2525 8
4.000 740 / 1248 7
5.000 347 / 605 7
6.000 198 / 339 5
View - Pilot 4023 / 7725 5
ShadowVolume 0.000 1108 / 2123 1
Geometry 24 / 18 1
Memory n/a n/a
LandContact n/a n/a
Hit-points n/a n/a
Fire Geometry 108 / 86 1

Watertower

LOD Points / Faces Sections
1.000 2012 / 1866 4
2.000 1408 / 1331 4
3.000 408 / 366 3
4.000 256 / 172 1
5.000 37 / 40 1
ShadowVolume 0.000 1020 / 1576 1
ShadowVolume 10.000 88 / 140 1
Geometry 436 / 366 1
Memory n/a n/a
RoadWay n/a n/a
Paths n/a n/a
View Geometry 138 / 131 1
Fire Geometry 214 / 223 2

dum_istan2

LOD Points / Faces Sections
1 908 / 1598 3
2 538 / 918 3
3.500 339 / 520 3
7 157 / 266 2
10 110 / 140 2
15 32 / 46 2
20 14 / 20 1
ShadowVolume 0.000 191 / 358 1
ShadowVolume 10.000 26 / 44 1
ShadowVolume 1500.000 175 / 318 1
Geometry 202 / 155 1
RoadWay 58 / 43 1
Paths 23 / 15 1
View Geometry 248 / 188 1
Fire Geometry 248 / 188 1

Vegetation

clutter_stone_small

LOD Points / Faces Sections
0 156 / 201 1
1 52 / 65 1
2 13 / 14 1
Geometry 0 0

Hromada_kameni

LOD Points / Faces Sections
0.100 156 / 228 1
1 109 / 150 1
2 83 / 99 1
3 56 / 42 1
ShadowVolume 0.000 83 / 138 1
Geometry 157 / 237 1
RoadWay 45 / 33 1
View Geometry 157 / 239 1
Fire Geometry 157 / 239 1

Kamen1_zula

LOD Points / Faces Sections
0.100 36 / 44 1
1 26 / 29 1
1.500 16 / 17 1
ShadowVolume 0.000 26 / 48 1
Geometry 29 / 33 1
View Geometry 29 / 33 1
Fire Geometry 36 / 52 1

Akat02S

LOD Points / Faces Sections
1 1662 / 2813 2
2 840 / 1403 2
3 297 / 442 2
4 12 / 12 1
ShadowVolume 0.000 66 / 108 1
ShadowVolume 10.000 14 / 20 1
Geometry 16 / 20 1
View Geometry 30 / 31 2
Fire Geometry 48 / 58 1

Krovi

LOD Points / Faces Sections
1 2136 / 3168 3
2 876 / 1074 3
3 456 / 456 1
4 24 / 24 1
ShadowVolume 0.000 20 / 36 1
ShadowVolume 1000.000 188 / 188 1
Geometry 10 / 10 1
View Geometry 20 / 26 1
Fire Geometry 0 / 0 0

banana_2

LOD Points / Faces Sections
1 612 / 536 3
2 394 / 166 2
3 14 / 12 1
ShadowVolume 0.000 20 / 32 1
ShadowVolume 1000.000 14 / 12 1
Geometry 16 / 21 1
View Geometry 16 / 17 2
Fire Geometry 20 / 18 1

palm_01

LOD Points / Faces Sections
1 1186 / 1761 4
2 777 / 1043 3
3 48 / 48 2
ShadowVolume 0.000 58 / 96 1
ShadowVolume 10.000 26 / 40 1
ShadowVolume 1500.000 48 / 48 2
Geometry 8 / 6 1
View Geometry 53 / 48 2
Fire Geometry 64 / 56 1

Soldier Model Descriptions

Here is the soldier model descriptions, how they look, what gear they have etc. As you can now have MLOD's for these officially, its good to make some catalog of what we can use from them.

RACS

res_riboli == rolled sleeves, beret, one kneepad, light gear.
res_soldier_ar == rolled sleeves, kneepads.
res_solder_at == rolled sleeves, one kneepad, light gear.
res_solder_b == rolled sleeves, no kneepads.
res_soldier_captive == no gear, no kneepads, no helmet. stripped guy huh.
res_soldier_crew == rolled sleeves, crew helmet.
res_soldier_g == rolled sleeves, one kneepad, heavy gear (pouches).
res_soldier_medic == rolled sleeves, no kneepads, backpack, heavy gear.
res_soldier_mg == rolled sleeves, kneepads, heavy gear.
res_soldier_mine == rolled sleeves, kneepads, backpack, heavy gear.
res_officer == rolled sleeves, beret, no kneepads, light gear.
res_soldier == rolled sleeves, no kneepads, heavy gear.
res_soldier_pilot == pilot helmet, no kneepads, no gear.
res_soldier_sabass == rolled sleeves, kneepads, heavy gear.
res_soldier_sabmark == rolled sleeves, no kneepads, heavy gear.
res_soldier_sabot == rolled sleeves, kneepads, heavy gear, backpack.
res_soldier_sniper == bandanna, rolled sleeves, kneepads, light gear.
res_soldier_sqleader == rolled sleeves, kneepads, heavy gear.
res_soldier_teamlead == rolled sleeves, no kneepads, light gear.

US

us_soldier_sabass == specop helmet, long sleves, kneepads.
us_soldier_sabmark == specop helmet, rolled sleeves, no kneepads.
us_soldier_sabot == specop helmet, long sleeves, kneepads, backpack.
us_soldier_sniper == bandanna, long sleeves, kneepads. light gear.

More to come when I have time :)

arma/modeling/bismodels.1209939271.txt.gz · Last modified: 2008-05-04 22:14 (external edit)