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arma:config:cfgsurfaces [2009/04/17 08:47] – created cfgsurfaces initial page. snakemanarma:config:cfgsurfaces [2024/08/01 07:35] (current) – links added. snakeman
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-====== cfgSurfaces ======+====== ArmA 1 cfgSurfaces ======
  
-This is brief description for cfgSurfaces class which can be used to create ground clutter (grass, foliage etc).+[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]] 
 + 
 +**ArmA 1** aka Armed Assault (ArmA) 
 + 
 +This is brief description for cfgSurfaces class which can be used to create ground clutter (grass, foliage etc) for terrains.
  
 Remember that the **ground clutter does NOT have geometry or shadows**. So you cannot make forest (big tree) clutter or houses or anything else which might effect AI or human players taking cover or interact with. Ground clutter is purely an nice eye candy and nothing more. Remember that the **ground clutter does NOT have geometry or shadows**. So you cannot make forest (big tree) clutter or houses or anything else which might effect AI or human players taking cover or interact with. Ground clutter is purely an nice eye candy and nothing more.
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 }; };
 </code> </code>
 +
arma/config/cfgsurfaces.1239958032.txt.gz · Last modified: 2009/04/17 08:47 by snakeman

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