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arma:arma.rpt [2024/08/01 15:44] (current) – links added. snakeman
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 +====== ArmA 1 ArmA.RPT File ======
 +
 +[[https://www.pmctactical.org/forum/viewforum.php?f=42|ArmA 1 Forum]], [[:arma|ArmA 1 Home]], [[arma:config|ArmA 1 Config]], [[arma:tools|ArmA 1 Tools]], [[arma:file_formats|ArmA 1 File Formats]], [[arma:missions|ArmA 1 Missions]], [[arma:modeling|ArmA 1 3D Modeling]], [[arma:terrain|ArmA 1 Terrain]], [[arma:texturing|ArmA 1 Texturing]], [[arma:scripting|ArmA 1 Scripting]]
 +
 +**ArmA 1** aka Armed Assault (ArmA)
 +
 +ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail.
 +
 +Your arma.rpt file is located in the root directory where the Users/ directory is located. How to configure users directory, please refer to [[arma:startup_parameters#modifications|-profiles]] parameter.
 +
 +
 +====== Errors, Cause and Fix ======
 +
 +w:\c\Poseidon\lib\roads.cpp(51) : Road object not present\\
 +Cause: (something to do with usermade island ca\roads\ces* roads) ?\\
 +Fix: ?
 +
 +Tree at 85096.398, 5950.000 out of grid (z-axis) - 0.000 rounded to 2\\
 +Cause: ?\\
 +Fix: ?
 +
 +Are these below two the same error or completely different ones?
 +
 +Object id 9f674957 (343) not found in slot 233,251\\
 +w:\c\Poseidon\lib\landSave.cpp(1692) : Link cannot be resolved\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning Message: Cannot open object <addon>\<model>.p3d\\
 +Cause: object not found in addons dirs.\\
 +Fix: remove object or add the addon.
 +
 +Warning Message: Cannot load texture <addon>\<filename>.ext\\
 +Cause: Texture not found?\\
 +Fix: Add the missing texture.
 +
 +w:\c\Poseidon\lib\pactext.cpp(1823) : Obsolette P8 format\\
 +Obsolete palette format texture\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <addon>\<model>.p3d:3\\
 +Point 92: Invalid point flags ffffcc00.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <addon>\<model>.p3d:9\\
 +Key frame animation, no 'keyframe' property\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <addon>\<model>.p3d:1\\
 +Face 211, point 207, face points 206,207,209 - invalid normal 1.#QNAN,1.#QNAN,1.#QNAN\\
 +Cause: ?\\
 +Fix: ?
 +
 +In Vehicle: <addon>\<model>.p3d missing gunner get in direction point\\
 +In Vehicle: <addon>\<model>.p3d missing driver get in direction point\\
 +Cause: point missing in Memory LOD.\\
 +Fix: add gunner/driver/etc memory point in the Memory LOD.
 +
 +Error: bin\config.bin/CfgVehicles/<name>/Turrets/MainTurret/Turrets/CommanderOptics/: Turret gun obsGun not found while initializing the model <addon>\<model>.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +<addon>\<model>.p3d:30: Bad proxy object definition proxy:<proxy_name>\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning Message: No entry 'bin\config.bin/CfgModels/Default.sections'.\\
 +Warning Message: Size: '/' not an array\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning Message: No entry 'bin\config.bin/CfgModels/Default.sectionsInherit'.\\
 +Warning Message: '/' is not a value\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <addon>\<model>.p3d:0 Face 1500, point 1495, face points 1495,1496,1494 - very small normal 0,0,0\\
 +Cause: ?\\
 +Fix: ?
 +
 +No shape object 2: <no shape> tested for aiming position\\
 +Cause: ?\\
 +Fix: ?
 +
 +<addon>\<model>.p3d: house, config class missing\\
 +Cause: This message means you are using some object (most likely in your world, or it may be a proxy on another object) which is marked as "vehicle" by the property, but does not have a corresponding config.\\
 +Fix: Create a class Land_Some for a some.p3d, or remove the "class" property if your object does not need any configuration.
 +
 +Warning: Pixel shader Detail not supported for roads.\\
 +Cause: ?\\
 +Fix: ?
 +
 +w:\c\Poseidon\lib\AI\operMap.cpp(2131) : Cannot search path - no algorithm\\
 +Cause: ?\\
 +Fix: ?
 +
 +No point in selection zamerny.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Conflicting addon <addon> in '<addon>\', previous definition in '<addon>\'\\
 +Cause: Two addons use the same classname.\\
 +Fix: Use individual classnames.
 +
 +w:\c\Poseidon\lib\shots.cpp(45) : No shape\\
 +Cannot load sound 'sound\soundfly1.wss'\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <addon>\<model>.p3d:0 Error while trying to generate ST for points: 5823, 5765, 5792\\
 +Cause: ?\\
 +Fix: ?
 +
 +Missing axis in model <addon>\<model>.p3d:0, sel trigger, axis trigger_axis\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warnings in <addon>\<model>.p3d:0\\
 +Warning Message: Bad file format ().\\
 +Cause: ?\\
 +Fix: ?
 +
 +Degenerate face - 0 vertices\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <addon>\<model>.p3d: Degenerated triangle found on source triangles (136,139,138)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: Degenerated faces found in model <addon>\<model>.p3d:10000\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bad entry count in bin\config.bin/CfgSkeletons/<name>/ skeleton\\
 +Cause: ?\\
 +Fix: ?
 +
 +Strange convex component <addon>\<model>.p3d in component01:geometry\\
 +Cause: ?\\
 +Fix: ?
 +
 +w:\c\Poseidon\lib\Shape\material.cpp(1683) : Unknown terrain pixel shader during conversion to grass\\
 +w:\c\Poseidon\lib\landscape.cpp(965) : Unknown terrain material\\
 +Cause: one possible cause is wrong path/texture in .rvmat file.\\
 +Fix: fix the path/texture.
 +
 +Warnings in <addon>\<model>.p3d:0\\
 +Warning Message: Error loading tag\\
 +Cause: ?\\
 +Fix: ?
 +
 +Invalid named selection map\\
 +Invalid named selection class\\
 +Invalid named selection dammage\\
 +Invalid named selection canocclude\\
 +Invalid named selection (its just empty, no name at all).\\
 +Cause: ?\\
 +Fix: ?
 +
 +<addon>\<model>.p3d - Not all levels have On Surface set\\
 +Cause: On Surface set is not selected on some of the LODs.\\
 +Fix: Check all LODs carefully for this setting.
 +
 +SW animation used for <model>\<model>.p3d - Not all levels have Keep Height set\\
 +Cause: Keep Height is not selected on some of the LODs.\\
 +Fix: Check all LODs carefully for this setting.
 +
 +In Vehicle: <addon>\<model>.p3d missing driver get in direction point\\
 +Cause: no driver get in point at Memory LOD.\\
 +Fix: add point to the Memory LOD.
 +
 +Warning: UV coordinate on point 256 is too big UV(153.364182, 0.999795) - the UV compression may produce inaccurate results\\
 +Cause: ?\\
 +Fix: ?
 +
 +Unrecognized texture type ': '<addon>' \\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: Object is animated, but no skeleton is defined\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: <addon>\<model>.p3d: Shadow polygon doesn't have 3 vertices - it has not been considered.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(11570) : Unknown type of vertex shader\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Empty word in sentence 'xmit'\\
 +Cause: This will happen if you have an AI controlled M1Abrams on the map (at map start).\\
 +Fix: heh.
 +
 +Error: Warning Message: 'value/' is not a class ('oid' accessed)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Missing 'stats' in campaign campaigns\ra\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Wrong vertex mapping for person collision geometry found in <addon>\<model>.p3d. Selection <name> not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Wrong geometry convex component mapping  for person collision geometry found in <addon>\<model>.p3d. Convex component number <number>. not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Addon <addon> (entry <classname>) not found in the list of active addons.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:\c\Poseidon\lib\d3d9\engdd9.cpp(2989) : 2nd UV set needed, but not defined\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:\c\Poseidon\lib\soldierOld.cpp(7398) : Face\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Empty word in sentence 'allGroup' 'moveTo' 'that' 'at' 'at12' 'xmit'\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:\c\Poseidon\lib\visibility.cpp(294) : BUG: Adding in-vehicle target.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:\c\El\ParamFile\paramFile.cpp(2858) : No owner\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bad lock radius 58.4023\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Too detailed shadow lod in <addon>\<model>.p3d (0:1.000000 : 5570) - shadows disabled\\
 +Cause: Most likely shadowVolume AND LodNoShadow=1 settings missing.\\
 +Fix: Add shadowVolume and/or proper LodNoShadow setting.
 +
 +Error: Model <addon>\<model>.p3d cannot be used as a sprite - it has not just one LOD level\\
 +Cause: ?\\
 +Fix: ?
 +
 +LODShape::Preload: shape '<addon>\<model>.p3d' not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <addon>\<model>.p3d: Selection <selection> needs a section. The shadow volume may not work well.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Unknown ammo used.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Grid info\\
 +Cause: class Grid config is broken or missing.\\
 +Fix: fix it or add it.
 +
 +Error: Clutter ca\plants\clutter_trava_dlouha.p3d uses alpha blending - use renderflag AlphaTest instead\\
 +Cause: ?\\
 +Fix: ?
 +
 +2c50a98# 5166: <model>.p3d is not soldier nor transport.\\
 +Cause: ?\\
 +Fix: ?
 +
 +BoneIndex <number> is out of range! In <addon>\<anim>.rtm\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Bone <selection> doesn't exist in some skeleton\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Bone '<selection>' not found in <addon>\<model>.p3d\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Bad bone name <selection> in aimingDefault/\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Accessing undefined vertex bone references\\
 +Cause: ?\\
 +Fix: ?
 +
 +Cannot evaluate 'ReadOnlyVerified' - no file\\
 +Cause: ?\\
 +Fix: ?
 +
 +Updating base class ->MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: <name>: Turret body <selection> not found while initializing the model <addon>\<model>.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +No geometry and no shape\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Neither Geometry nor LandContact level is present in model <addon>\<model>.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +<class>: <selection> - unknown animation source <selection>\\
 +Cause: ?\\
 +Fix: ?
 +
 +String <name> not found\\
 +Cause: <name> entry missing from stringtable.csv file.\\
 +Fix: Add it.
 +
 +colorByGround no longer supported (used in bin\config.bin/CfgWorlds/<addon>/clutter/<name>/)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bone basement-center doesn't exist in some skeleton\\
 +Cause: ?\\
 +Fix: ?
 +
 +Target acqusition slow and inaccurate (may even select friendly)\\
 +Cause: ?\\
 +Fix: ?
 +
 +No more slot to add connection at Ag66 (1383.9,12218.0)\\
 +Cause: Possibly but roads missing from WRP because of bad binarization.\\
 +Fix: ?
 +
 +Placement slopelandcontact failed on model <addon>\<model>.p3d. Too many (9) points in landcontact.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Generating ST on the fly is very slow\\
 +Cause: ?\\
 +Fix: ?
 +
 +If you have RPT error lines you want to add/ask about, please post to our forum.