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        <title>global-mapper-ocean-srtm-depth</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-ocean-srtm-depth&amp;rev=1722620883&amp;do=diff</link>
        <description>ArmA 3 Global Mapper Ocean SRTM to -50m

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?

Well you can use create/flatten terrain feature in global mapper.

Use like openstreetmap or world street map as your guide where the ocean is. Now create area feature (draw shape, ie polygon) for your ocean.</description>
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        <title>heightmap-editing-water-depths</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-water-depths&amp;rev=1722621260&amp;do=diff</link>
        <description>ArmA 3 Heightmap Editing Water Depths

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto edit ArmA 3 water / ocean depth heightmap elevations.

See Water Color for detailed info how ArmA 3 water system works.

Buldozer

Buldozer loads way too long with large satellites resolutions, without layers dir its fast but that is a moot point as the ground is pure white where you cannot see details. It is horr…</description>
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        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain&amp;rev=1722636485&amp;do=diff</link>
        <description>ArmA 3 Terrain

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Editing

ArmA 3 Tools page lists many terrain tools with valuable information, for example Terrain Builder.

Beginner Tutorials

ArmA 3 Ultimate Terrain Tutorial by PMC

The Atlas tutorial by Jakerod

Clutter

layers.cfg, Satellite Mask Image, clutter, cfgSurfaceCharacters, cfgsurfaces

Config

v1.60 visual upgrade lighting con…</description>
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        <title>water-color</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:water-color&amp;rev=1722635990&amp;do=diff</link>
        <description>ArmA 3 Water Colors for Depth

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 water colors for depth, how deep your ocean have to be in order it to be “dark blue” etc.

Elevation of 0.25m shows the ugly square grid (is it texture layer size?) on ground surface as water (difficult to explain, check it out yourself), do not ever use precisely 0 meter elevation, always go at least 0.5m above or below…</description>
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        <dc:date>2024-07-31T09:07:06+00:00</dc:date>
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        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:terrain&amp;rev=1722416826&amp;do=diff</link>
        <description>Falcon 4 Terrain Tutorial

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Read also our Airbase Leveling tutorial. This tutorial is somewhat obsolete as CATE does the same function now automatically. But the tutorial is still here if you want to do manual work.

And our Tiling Tutorial which might be useful to someone.</description>
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        <title>ocean-satellite-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:ocean-satellite-texture&amp;rev=1722624564&amp;do=diff</link>
        <description>ArmA 3 Ocean Satellite Texture

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2019-12-22

Ocean bottom satellite texture in bis terrains is darkish brown maybe grayish a bit.

Altis gradually goes from coast to single color shallower water and then turns into deep water. The shallow RGB 73,72,68 and deep water single color RGB 77,73,70 - yeah the mass of ocean in altis is simple fill.</description>
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        <title>theatermaker</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:tools:theatermaker&amp;rev=1722422978&amp;do=diff</link>
        <description>Falcon 4 Theater Maker

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 TheaterMaker is a package of tools by Fred “BaldEagle” Balding.

Quick information for Fred “BaldEagle” Balding created programs.

Quick list for files in TheaterMaker-??.rar package:

	*  ATCUtility / unknown.</description>
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        <title>l3dt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:l3dt&amp;rev=1722623616&amp;do=diff</link>
        <description>ArmA 3 L3DT

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Main L3DT page.

ArmA 3 L3DT page assumes you have read ArmA 2 L3DT page as base knowledge, if you haven&#039;t done so then don&#039;t be surprised to find some out of context info below.

L3DT is great terrain heightmap and satellite texture / mask generator.</description>
    </item>
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        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:vte_visitor3_tutorial&amp;rev=1722517742&amp;do=diff</link>
        <description>ArmA 1 VTE Visitor 3 Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This tutorial was created from quick forum post which eventually ended up being quite nice overview tutorial. This is very VTE oriented, but still its good read for anyone interested in terrain editing. Read the initial topic</description>
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        <dc:date>2024-08-01T15:34:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor3</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:tools:visitor3&amp;rev=1722526480&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 Personal Edition

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Visitor 3 Personal Edition

V3 has the new stallite layer mask texture thingys. Seems like in the “early hours” of V3 editing most of the people are having great difficulties operating V3, especially the texture parts.</description>
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        <dc:date>2022-04-10T22:34:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gebco</title>
        <link>https://pmc.editing.wiki/doku.php?id=data-sources:gebco&amp;rev=1649630045&amp;do=diff</link>
        <description>GEBCO Bathymetric Data

PMC Editing Wiki: Data Sources

GEBCO (downloads) homepage.

Ocean bottom seabed heightmap data. Good source for ocean heightmaps for example in ArmA 3 Terrains.</description>
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        <dc:date>2024-07-31T07:54:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign&amp;rev=1722412452&amp;do=diff</link>
        <description>Falcon 4 Campaign

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign is the most interesting part of Falcon 4, its really a Dynamic Campaign, there is no scripted missions. 

Campaign is edited by TacEdit.

We have listed Campaign files descriptions and functions.

See our dedicated tutorial for</description>
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        <dc:date>2024-05-24T09:30:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>l3dt</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt&amp;rev=1716543043&amp;do=diff</link>
        <description>L3DT

PMC Editing Wiki: Tools, search this website for l3dt

2022-07-02T15:31:00Z

L3DT homepage.

Terrain heightmap editor, satellite texture / mask generator. Latest release: L3DT Pro 22.06 Dev Build 1

username: protrial_16

password: quokka

&lt;http://www.bundysoft.com/L3DT/downloads/professional/dev/2022/L3DT_UNLIM_dev-22.06.0.1-x64.exe&gt;

Attributes Map RGB Colors

Climate Default

Climate Materials

CPU Usage

Decimal Points

Design Your Terrain

Generating Time CPU RAM

Heightmap Into Desig…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:49:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global-mapper-seabed-ocean-bottom-heightmap</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-seabed-ocean-bottom-heightmap&amp;rev=1722620943&amp;do=diff</link>
        <description>ArmA 3 Seabed Ocean Bottom Data Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2018-03-10 Seabed ocean bottom heightmap in Global Mapper (GM) and L3DT tutorial by Ice

	*  Download the seabed data from opentopo.
	*  Export your heightmap and seabed data like normal.
	*  Use L3DT and the</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-tools&amp;rev=1722621201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:53:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-editing-tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-tools&amp;rev=1722621201&amp;do=diff</link>
        <description>ArmA 3 Heightmap Editing Tools

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Buldozer

Loads forever with large satellite / layers dir contents. 40,960 res satellite loads 10mins and 71,680 loads 45mins, cant imagine how long 102k or 143k loads heh (ok ok those are monsters but yeah). See</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:textures:river_tile_tutorial&amp;rev=1722418459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T09:34:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>river_tile_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:textures:river_tile_tutorial&amp;rev=1722418459&amp;do=diff</link>
        <description>Falcon 4 Tutorial For Drawing A River

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

by rom

To make a realistic river we 2 things beside the actual river:

1. Riverbanks in the basic terrain to make the river look like it&#039;s deeper than the surrounding terrain.

2. A riverbed texture that shows through as sandbanks beside the river.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:14:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-ascii-grid-asc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-ascii-grid-asc&amp;rev=1722791650&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder, ArmA 3 Terrain Builder Support Forum

Heightmap ASCII Grid ASC

When you export heightmap from L3DT in ASC format it comes out with header like this:


ncols         4096
nrows         4096
xllcorner     0.000000
yllcorner     0.000000
cellsize      10.000000
NODATA_value  -9999</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:28:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-highest-elevation</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-highest-elevation&amp;rev=1722788936&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder, ArmA 3 Terrain Builder Support Forum

Heightmap Highest Elevation

Heightmap highest elevation has been confirmed 8848 meters. Ice said he made mount Everest terrain which worked fine. Helicopter (AH-6 Little Bird) could not climb to that altitude but cars worked there just fine.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=data-sources&amp;rev=1722334628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-30T10:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>data-sources</title>
        <link>https://pmc.editing.wiki/doku.php?id=data-sources&amp;rev=1722334628&amp;do=diff</link>
        <description>PMC Editing Wiki Data Sources

PMC Editing Wiki, PMC Tactical Forum, Operation Flashpoint, Falcon 4.0, Armed Assault (ArmA 1), ArmA 2, ArmA 3, Editing Tools

2024-07-30T10:16:00Z

ArcGIS web viewer

GEBCO ocean bathymetric data

Geofabrik OpenStreetMap Data Extracts</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:13:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff</link>
        <description>ArmA 2 Terrain

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Editing Tutorials

You can still use the 1 texture WrpTool method familiar from ArmA terrain. More up to date details from PMC Tactical forums ArmA 2 WRP editing topic.

Terrain Extruded

Terrain Extruded

Mountains / Skybox remove

Skybox remove

Terrain Resolution

Terrain Resolution in Visitor 3 how…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:theater_tutorial&amp;rev=1722425513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T11:31:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>theater_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:theater_tutorial&amp;rev=1722425513&amp;do=diff</link>
        <description>PMC Tactical Ultimate Theater Tutorial

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

(post any additional questions in PMC Tactical forums about this tutorial). This tutorial teaches you the steps of how to produce Falcon 4.0 Theater Addon. In our example theater we have chosen default sized (64 segments) European Theater.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:delete-vehicle-at-waypoint&amp;rev=1722612738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:32:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delete-vehicle-at-waypoint</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:delete-vehicle-at-waypoint&amp;rev=1722612738&amp;do=diff</link>
        <description>ArmA 3 Delete Vehicle At Waypoint

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-03T17:20:00Z

HOWTO delete vehicle and its crew / group upon reaching a waypoint?

Most often this is done to insertion or air support helicopter, once its done its task it flies over the ocean or back to base and simply gets deleted.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:finding-location-on-globe&amp;rev=1722620612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:43:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>finding-location-on-globe</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:finding-location-on-globe&amp;rev=1722620612&amp;do=diff</link>
        <description>ArmA 3 Finding Location On Globe

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Use your web browser and go to maps.google.com and navigate to the place which interests you. Web browser seems to be much quicker and “light weight” to operate than using street maps in global mapper.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:emptywrpfiles&amp;rev=1722509762&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T10:56:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emptywrpfiles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:emptywrpfiles&amp;rev=1722509762&amp;do=diff</link>
        <description>ArmA 1 PMC Empty WRP Files

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

PMC Empty WRP Files by Snake Man

I have put together empty WRP files to download. These are the large sizes for terrains, 102km x 102km and 204km x 204km which cannot be</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:layered_terrain_surface&amp;rev=1722511800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:30:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>layered_terrain_surface</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:layered_terrain_surface&amp;rev=1722511800&amp;do=diff</link>
        <description>ArmA 1 Layered Terrain Surface Representation

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Special note: in this page whoever wrote it in bis office used the term “layer map” and “satellite map” when he should have used the commonly known terminology of</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:pmcwrpdemo&amp;rev=1722512803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:46:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pmcwrpdemo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:pmcwrpdemo&amp;rev=1722512803&amp;do=diff</link>
        <description>ArmA 1 PMC WRP Demo terrains

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

PMC WRP Demo Terrains. Released June 3rd, 2007.

This is terrain WRP technology demo for ArmA by WrpTool Development Team. It will contain total of 5 terrains which are the following:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:campaign:links&amp;rev=1722411054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T07:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>links</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:links&amp;rev=1722411054&amp;do=diff</link>
        <description>Falcon 4 Campaign Links

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Links refers to ground unit movement links.

Objectives (ground targets like cities, factories etc) are linked together so ground units can move. These links contain all sorts of information from movement</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:terrain:dcw&amp;rev=1722417128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T09:12:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dcw</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:terrain:dcw&amp;rev=1722417128&amp;do=diff</link>
        <description>Falcon 4 DCW Data

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 DCW data is the population data for the terrains. The DCW site here.

DCW data in use:


When you choose to download the data, select these items:

	*  Political/Ocean
	*  Populated Places (both Polygon &amp; Point)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:textures:road_tile_tutorial&amp;rev=1722418531&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T09:35:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>road_tile_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:textures:road_tile_tutorial&amp;rev=1722418531&amp;do=diff</link>
        <description>Falcon 4 Road Tile Creation

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

by rom

I just did a test as a small tutorial for you.

- First I resized the original PCX tile with no road with some magic tweaks to 512 (normal resizing should be fine if you just want 128 tiles) and convert it to RGB (never draw in indexed mode).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:tools:cate&amp;rev=1722420006&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T10:00:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cate</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:tools:cate&amp;rev=1722420006&amp;do=diff</link>
        <description>Falcon 4 CATE

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Configurable Auto Tiling Enhancer by Skyfire

This program basically manipulates L2 in every possible way.

	*  Auto Tiles features (Roads/Rivers/Cities).
	*  Auto Tiles transitions and coasts.
	*  Changes tiles according to altitude.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-ocean-bottom&amp;rev=1656174760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-ocean-bottom</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-ocean-bottom&amp;rev=1656174760&amp;do=diff</link>
        <description>L3DT Heightmap Ocean Bottoms

PMC Editing Wiki: Tools, L3DT

Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don&#039;t go crazy with large numbers as that easily ruins your heightmap.</description>
    </item>
</rdf:RDF>
