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       <dc:date>2026-05-31T09:27:14+00:00</dc:date>
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        <title>PMC Editing Wiki</title>
        <link>https://pmc.editing.wiki/</link>
        <url>https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:missions:camp_description.ext&amp;rev=1722431199&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T13:06:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>camp_description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:missions:camp_description.ext&amp;rev=1722431199&amp;do=diff</link>
        <description>OFP Campaign Description.ext

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Caveat

Two types of description.ext file exist in the flashpoint world

	*  Mission Descriptions.
	*  Campaign Descriptions.

 They have nothing in common with each other</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:apex-protocol-analysis&amp;rev=1722611883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:18:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>apex-protocol-analysis</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:apex-protocol-analysis&amp;rev=1722611883&amp;do=diff</link>
        <description>ArmA 3 Apex Protocol Analysis

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Apex Protocol multiplayer COOP missions analysis. Spoiler alert; its seven MP missions, not a real campaign...

Missions are located at:

&lt;arma3root&gt;\expansion\addons\missions_f_exp.pbo - campaign, MP missions: two end games, escape from tanoa, four ZGM&#039;s (zeus something?), showcases: end game and vtol</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:missions:campaign_design&amp;rev=1722431319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T13:08:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_design</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:missions:campaign_design&amp;rev=1722431319&amp;do=diff</link>
        <description>OFP Campaign Design

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Campaign Design by Snake Man

This is some thoughts about how to design a campaign.

First of all you need to decide if its a story line driven or mission content driven. What it means is that if you have really good story line, you can manage with slim mission content (however it is at the end first person shooter which y…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions&amp;rev=1722614356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:59:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions&amp;rev=1722614356&amp;do=diff</link>
        <description>ArmA 3 Missions

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This page is all about missions and campaigns for ArmA 3.
 Campaign Missions  Campaign Description.ext  Campaign saveStatus  Campaign weapoPool  Campaign Editing Tips  Campaign Features  Description.ext   Good Old 2D Editor  Misc  Steam Subscription to Download Mission  Eden Editor  Apex Protocol Analysis  Group name / call sign  Fire and Sm…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:18:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-description.ext&amp;rev=1722611935&amp;do=diff</link>
        <description>ArmA 3 Campaign description.ext

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Campaign description.ext

This following inside every mission class is not necessary:


briefingName = &quot;Mission Name&quot;;
author = &quot;Snake Man&quot;;
overviewText = &quot;Campaign mission overview&quot;;


Because these values are read from the mission description.ext instead.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:missions:campaigns&amp;rev=1722500190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T08:16:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaigns</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:missions:campaigns&amp;rev=1722500190&amp;do=diff</link>
        <description>ArmA 1 Campaigns

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Campaigns in ArmA are pretty much the same as in OFP on basic file layouts and operation.

You have the campaign root directory where you place the following files and dirs.

Files:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:beginner_editing_guide&amp;rev=1722600514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:08:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beginner_editing_guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:beginner_editing_guide&amp;rev=1722600514&amp;do=diff</link>
        <description>ArmA 2 Beginner Editing Guide

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Beginner Editing Guide by PMC

This guide should get a complete newbie into ArmA 2 editing. While it might not do Newbie -&gt; Hardcore conversion, it is still vital for anyone getting into editing. While this is not a tutorial to get some specific task done, its the core essence of editing, if you…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:editing_beginners&amp;rev=1722527716&amp;do=diff">
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        <dc:date>2024-08-01T15:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>editing_beginners</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:editing_beginners&amp;rev=1722527716&amp;do=diff</link>
        <description>ArmA 1 Editing Tutorial: Beginners

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Editing Tutorial: Beginners by PMC.

This tutorial should get a complete newbie into ArmA editing. While it might not do Newbie -&gt; Hardcore conversion, it is still vital for anyone getting into ArmA editing. While this is not a tutorial to get some specific ta…</description>
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        <dc:date>2024-07-31T13:00:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:missions&amp;rev=1722430858&amp;do=diff</link>
        <description>OFP Mission Editing

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

This is OFP mission editing category.

Check out how briefing.html file works.

Check out how overview.html file works.

Check out how campaign description.ext file works.

Campaign Design by PMC

Real Campaign by PMC

Instructions how to make</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T12:55:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stringtable</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:file_formats:stringtable&amp;rev=1722430512&amp;do=diff</link>
        <description>OFP Stringtable.csv File Format

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Stringtables are used to make internationalization easier for the game itself, as well as addons, missions, scripts, etc.

Any messages and strings that are used in the game are kept separate from the code, and can therefor easily be edited and expanded.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:dtaext&amp;rev=1722546918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:15:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dtaext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:dtaext&amp;rev=1722546918&amp;do=diff</link>
        <description>ArmA 2 DtaExt

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions.

First you need to create “DtaExt” dir in the campaign root, then you create</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:description.ext&amp;rev=1722612816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:33:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:description.ext&amp;rev=1722612816&amp;do=diff</link>
        <description>ArmA 3 Mission Description.ext

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

When you are in-game arma3 Scenarios menu, you&#039;ll see all the mission names listed. When you click each of the mission names you get to see overviewPicture image, overviewText and author texts.

If you do not configure at least the texts properly, then your mission (or campaign) looks very poorly done.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:missions:dtaext&amp;rev=1722431383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T13:09:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dtaext</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:missions:dtaext&amp;rev=1722431383&amp;do=diff</link>
        <description>OFP DtaExt

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

OFP DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions.

First you need to create</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:editor_modules:function&amp;rev=1722545890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T20:58:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>function</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:editor_modules:function&amp;rev=1722545890&amp;do=diff</link>
        <description>ArmA 2 Function Library

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Functions Library

Function Library is pack of script functions available from anywhere in game.

Initialization

Paths

Editor: Units (F1) &gt; Game Logic &gt; Modules &gt; Function Library

Data: ca\modules\functions</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:userconfig&amp;rev=1722548028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:33:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>userconfig</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:userconfig&amp;rev=1722548028&amp;do=diff</link>
        <description>ArmA 2 HOWTO Use Userconfig

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Description.ext:


class X
{
	#include &quot;\userconfig\somefile.hpp&quot;
};


Userconfig\somefile.hpp:


class Y
{
	key = value;
};


Script:


ucval = [[getNumber]] ([[missionConfigFile]] &gt;&gt; &quot;X&quot; &gt;&gt; &quot;Y&quot; &gt;&gt; &quot;key&quot;);</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-features&amp;rev=1722612198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:23:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-features</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-features&amp;rev=1722612198&amp;do=diff</link>
        <description>ArmA 3 Campaign Features

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Campaign engine features, what tools are available for mission makers.

	*  Save variables from one mission to any other
	*  Save unit status, load status, like health and weapons / gear
	*  Save weapons in virtual weapon pool, also access by gear in mission briefing. not to be confused with virtual arsenal</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:tools:eliteness&amp;rev=1722524370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T14:59:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eliteness</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:tools:eliteness&amp;rev=1722524370&amp;do=diff</link>
        <description>ArmA 1 Eliteness

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

by Mikero

Eliteness One-stop-shop GUI tool for all engine types OFP to ArmA.

Originally designed to assist with Flashpoint: Elite for the xbox and developed as such by Mikero and Hoz. We have become rather fond of the name, even though it is a much more capable tool than simply ha…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-missions&amp;rev=1722612309&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:25:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-missions&amp;rev=1722612309&amp;do=diff</link>
        <description>ArmA 3 Campaign Missions

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

mission\description.ext new features for ArmA 3:


author = &quot;Snake Man, PMC.&quot;; // Author
onLoadName = &quot;PMC 2 Mission&quot;;
onLoadMission = &quot;Prepare to defend yourselves!&quot;; // Description

class CfgDebriefing
{
	class PMC_end1
	{
		title = &quot;End 1 Activated&quot;;
		subtitle = &quot;&quot;;
		description = &quot;Yeah end 1 rulez&quot;;
		backgroundPicture = &quot;&quot;;
	…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-weaponpool&amp;rev=1722612411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:26:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-weaponpool</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-weaponpool&amp;rev=1722612411&amp;do=diff</link>
        <description>ArmA 3 Campaign weaponPool

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Weaponpool means the weapons and gear you have will be saved for next mission.

Note the difference between weaponPool and saveStatus where weaponpool is for the “virtual” (not virtual arsenal) weapons &amp; gear saving and saveStatus is saving your character status including health, uniform and other gear including weapons.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:east-wind-campaign-description.ext&amp;rev=1722613016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:36:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>east-wind-campaign-description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:east-wind-campaign-description.ext&amp;rev=1722613016&amp;do=diff</link>
        <description>ArmA 3 East Wind Campaign Description.ext

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

East Wind campaign description.ext is made with FSM stuff. Here are some properties I dug up from it.


A_hub01: repeat = 1; isHub = 1;
A_hub02: repeat = 1; isHub = 1;
A_in: endDefault = A_in2; noWeaponPool = 1; isIntro = 1;
A_in2: endDefault = A_hub01; noWeaponPool = 1; isIntro = 1;
A_m01: endDefault = A_hub01; isH…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:missions:weaponpool&amp;rev=1722439057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T15:17:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weaponpool</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:missions:weaponpool&amp;rev=1722439057&amp;do=diff</link>
        <description>OFP weaponPool

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

weaponPool is the excellent feature to save weapons into next missions in campaign, it gives player that satisfactory “continuous campaign” feeling that its not just canned missions, but his actions effect the upcoming missions, well at least what weapons he can access.</description>
    </item>
</rdf:RDF>
