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        <dc:date>2024-08-01T15:45:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:binarize_tutorial&amp;rev=1722527157&amp;do=diff</link>
        <description>ArmA 1 Binarize Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Binarize tutorial by Snake Man, PMC.

Binarize is great tool by BIS to help addon makers create better final addon versions.

What is Binarize?

Binarize is a optimization tool for p3d models and WRP terrains.</description>
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        <dc:date>2024-08-02T12:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bug_hunting_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:bug_hunting_tutorial&amp;rev=1722600582&amp;do=diff</link>
        <description>ArmA 2 Bug Hunting Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Bug Hunting Tutorial

If your addon doesn&#039;t work, here is the basic principles of how to check all the possible reasons.

Check config.cpp for errors

Check config.cpp for errors. You can do this by

	*</description>
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        <dc:date>2024-07-31T16:46:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:tools:binarize&amp;rev=1722444407&amp;do=diff</link>
        <description>OFP Binarize

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Binarize is a model/world optimizing tool created by Bohemia Interactive Studios.

The purpose of the tool is to convert the file into the representation suitable for fast loading by the game engine. Some information important for editing, but not relevant for the game, may be discarded during the process, therefore the process i…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:59:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto_mod</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:howto_mod&amp;rev=1722527991&amp;do=diff</link>
        <description>ArmA 1 How To Mod

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This guide assumes you have read the How to be mod maker article first and fully understand the complexity of starting a addon / mod making.

This is basic backbone of good addon editing or “modding</description>
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        <dc:date>2024-08-01T15:47:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>build_environment</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:build_environment&amp;rev=1722527220&amp;do=diff</link>
        <description>ArmA 1 Build Environment

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Build Environment – Setup &amp; Usage by Synide, May 31st, 2008.

The following stuff may or may not be correct, true or even accurate... take it or leave it... it&#039;s just some words</description>
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        <dc:date>2024-08-01T14:55:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binpbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:tools:binpbo&amp;rev=1722524107&amp;do=diff</link>
        <description>ArmA 1 BinPBO

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

BinPBO is a BIS official tool for binarizing and packing ARMA addons, that also includes BinMake, FileBank and DSSignFile.

Supported formats

input: folder

output: PBO file (ARMA addon)</description>
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        <dc:date>2024-08-01T22:01:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>old_material_used_error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:modeling:old_material_used_error&amp;rev=1722549692&amp;do=diff</link>
        <description>ArmA 2 Old Material Used Error

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

When you get old material used error like this:


Old style material flags used - 200 (with texture path\filename.paa)


That could mean that you need to open the model in O2, select the texture from sections tab, next click SHIFT-E to bring up the menu and from there select</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:35:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>large-terrain-limits</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:large-terrain-limits&amp;rev=1722623712&amp;do=diff</link>
        <description>ArmA 3 Large Terrain Limits

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

See ArmA 2 Large Terrain Limits as reference from ArmA 2 era.
 Kilometer  Grid Size  Cell Size  Satellite Resolution  Satellite Tile Size  Texture Layer Size  Object Count  Result  20.4  1024  20  2048  512  80  6,204,000  Works great</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:50:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tribute-to-bushlurker</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:tribute-to-bushlurker&amp;rev=1722635428&amp;do=diff</link>
        <description>ArmA 3 Tribute to Bushlurker

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Tribute to Bushlurker by Snake Man, PMC.

01-09-17 I opened arma discord chat and saw this:

--cut--

[4:43 PM] Mondkalb: Dear Terrainmaker&#039;s community,

It is a sad occasion having to inform you that a good colleague and friend, Bushlurker, has passed away this weekend after a long battle with illness.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:tools:binarize&amp;rev=1722524061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T14:54:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:tools:binarize&amp;rev=1722524061&amp;do=diff</link>
        <description>ArmA 1 Binarize

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Binarize is a model / world optimizing tool.

The purpose of the tool is to convert the file into the representation suitable for fast loading by the game engine. Some information important for editing, but not relevant for the game, may be discarded during the process, therefore the…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:sound_config_tutorial&amp;rev=1722602263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:37:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sound_config_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:sound_config_tutorial&amp;rev=1722602263&amp;do=diff</link>
        <description>ArmA 2 Sound Config Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This is beginner tutorial, it tries to assume that reader don&#039;t know much about editing. So first you need to read the ArmA 2 Beginner Editing Guide which teaches you the basics.

Goal of this tutorial is to teach how to write config file to work with your custom weapon sound files. Specifically we demo…</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:batch-file-examples&amp;rev=1722685507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:45:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>batch-file-examples</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:batch-file-examples&amp;rev=1722685507&amp;do=diff</link>
        <description>ArmA 3 Batch File Examples

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This is under ArmA 3 namespace but there are various batch file examples which suit all arma games or even generic tasks that has nothing to do with arma.

PMC MoveObject Setup

Here we show you how to change paths into model P3D, material RVMAT and terrain WRP files using</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:tools&amp;rev=1722444230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:43:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:tools&amp;rev=1722444230&amp;do=diff</link>
        <description>OFP Tools and Utils

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

In order to edit OFP you need tools and utilities. Main categories are as following. Terrains: WrpTool. Models: Oxygen 2 Light (O2). Textures: TexView. PBOs: PboX. Optimizing models:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:04:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-roughness</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-roughness&amp;rev=1722765878&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder, ArmA 3 Terrain Builder Support Forum

Heightmap Roughness

If your heightmap is extremely rough with huge elevation changes / mountains in short distances etc, then buldozer and binarize most likely will just freeze.

Buldozer will freeze or spend endless time on</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma&amp;rev=1507925529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-13T20:12:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arma</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma&amp;rev=1507925529&amp;do=diff</link>
        <description>&lt;https://www.pmctactical.org/arma/&gt;

Armed Assault (ArmA)

	*  ArmA.RPT

When game crashes, it creates ArmA.RPT file into the dir, what does the errors mean?

	*  Config

Everything about config.cpp configuration files.

	*  Tools

All ArmA tools listed which help you to edit it.

	*  File Formats

What are the new structs on the files.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:port_arma&amp;rev=1722601508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:25:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port_arma</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:port_arma&amp;rev=1722601508&amp;do=diff</link>
        <description>ArmA to ArmA 2 port

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also port OFP addon.

Helicopter

How to port ArmA to ArmA 2, this focuses on helicopter.

1) create p:\pmc\pmc_ch34 dir. this is what we consider our root now (pmc_ch34).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:binarize_errors&amp;rev=1722527107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:45:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize_errors</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:binarize_errors&amp;rev=1722527107&amp;do=diff</link>
        <description>ArmA 1 Binarize Errors

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Binarize Errors

There are the errors you can find from your &lt;addon_name&gt;.log files binarize creates.

error: binmake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling&amp;rev=1722439585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T15:26:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modeling</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling&amp;rev=1722439585&amp;do=diff</link>
        <description>OFP 3D Modeling

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

OFP has a wide range of vehicles and other models available in-game. However, many fans wanted to expand the OFP experience with different aspects of war and other fun modifications. Bohemia Interactive responded and have created their own modeling tools called</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:texturing:rvmat_embed&amp;rev=1722594863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:34:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rvmat_embed</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:texturing:rvmat_embed&amp;rev=1722594863&amp;do=diff</link>
        <description>ArmA 2 RVMAT Embed

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Synide said:

&#039;Primary&#039; material files get embedded/baked into the model during binarization.

&#039;Secondary&#039; material files, such as damage materials or materials that one may &#039;swap&#039; to from original &#039;primary&#039; ones do not get embedded. And, as such must be included in the .pbo.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:tools:armake&amp;rev=1722683343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:09:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armake</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools:armake&amp;rev=1722683343&amp;do=diff</link>
        <description>ArmA 3 Armake

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Armake by KoffeinFlummi

A C implementation of ArmA modding tools (PAA conversion, binarization / rapification, PBO packing).

For Linux and Windows, 64bit binaries available.

Usage:



Usage:
    armake binarize [-f] [-w &lt;wname&gt;] [-i &lt;includefolder&gt;] &lt;source&gt; &lt;target&gt;
    armake build [-f] [-p] [-w &lt;wname&gt;] [-i &lt;includefolder&gt;] [-x &lt;xlist&gt;] …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:binarize_errors&amp;rev=1722439923&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T15:32:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize_errors</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:binarize_errors&amp;rev=1722439923&amp;do=diff</link>
        <description>OFP Binarize Errors

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

There are several binarize errors on p3d models. For example Bad proxy object definition proxy:&lt;something&gt; This could mean the several things like:

	*  There is a selection but no proxy present</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-terrain&amp;rev=1722687219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:13:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-terrain&amp;rev=1722687219&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port - Terrain

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto port ArmA 2 Terrain WRP into ArmA 3

	*  roads from arma2, then disable new shapefile roads in config; newRoadsShape = “”;
	*  config inherit from stratis and required addons “A3_Map_Stratis</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:tools&amp;rev=1722526536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:35:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:tools&amp;rev=1722526536&amp;do=diff</link>
        <description>ArmA 1 Tools and Utils

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The tools you need... quick overview of all the tools you need to edit ArmA.

You can still use old Oxygen 2 and WrpTool to edit content, however in model editing you really need to get Oxygen 2 PE. Kegetys released paa plugin for</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:oa_objects_in_v3&amp;rev=1722592093&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:48:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oa_objects_in_v3</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:oa_objects_in_v3&amp;rev=1722592093&amp;do=diff</link>
        <description>ArmA 2 OA Objects in Visitor 3

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Operation Arrowhead P3D objects in Visitor 3.

Has anyone tried un pbo&#039;ing or de pbo&#039;ing any of OA pbos to place objects on their map? I&#039;m getting an error message once i try to place an object when buldozer is running and it something about bad version in p3d?</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:tools:addon-builder&amp;rev=1722683276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:07:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>addon-builder</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools:addon-builder&amp;rev=1722683276&amp;do=diff</link>
        <description>ArmA 3 Addon Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Addon Builder requires Steam client to be running.

When you binarize addons with addon builder, you need to configure it first. Most important thing is to setup Options -&gt; List of files to copy directly if using the</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:tools:mikero-tools-user-guide&amp;rev=1722683943&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:19:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mikero-tools-user-guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools:mikero-tools-user-guide&amp;rev=1722683943&amp;do=diff</link>
        <description>ArmA 3 Mikero Tools User Guide

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Human readable easy to understand no fuss examples how to use Mikero Tools.

extractPbo

How to unpack addons to your P:\ drive.

ExtractPboDos is the command line tool which is to be used with batch (.bat) files.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:vte_visitor3_tutorial&amp;rev=1722517742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:09:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vte_visitor3_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:vte_visitor3_tutorial&amp;rev=1722517742&amp;do=diff</link>
        <description>ArmA 1 VTE Visitor 3 Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This tutorial was created from quick forum post which eventually ended up being quite nice overview tutorial. This is very VTE oriented, but still its good read for anyone interested in terrain editing. Read the initial topic</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:helmet_visible&amp;rev=1722441855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:04:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helmet_visible</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:helmet_visible&amp;rev=1722441855&amp;do=diff</link>
        <description>OFP Helmet Visible Inside A Vehicle

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

If you enter a vehicle and your soldier models helmet comes into view blocking it, then you have problem with the hlava and/or mireni selections.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:hand_anims&amp;rev=1722601009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:16:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hand_anims</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:hand_anims&amp;rev=1722601009&amp;do=diff</link>
        <description>ArmA 2 Hand Anims

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Hand Anims or Hand Animations.

Armored_Sheep (bis Dev) said:

Weapon holding animation is simple static pose (like static cargo animation). You can make the animation in O2 it using released rigid character model (BISkeleton). You can use any RTM of man from Arma1 as sources for basic pose. RTM of handgrip is con…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_wrp_to_arma2&amp;rev=1722552646&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:50:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arma_wrp_to_arma2</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_wrp_to_arma2&amp;rev=1722552646&amp;do=diff</link>
        <description>ArmA WRP to ArmA 2 Quick Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Quick Tutorial about how to port WRP terrains from ArmA into ArmA 2. The largest problem of porting is the ArmA missing objects for which you need to find replacements, even some of the road names were changed in ArmA 2. If you have fully custom made terrain, then you&#039;re almost done, but the more A…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:makepbo&amp;rev=1722598156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>makepbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:makepbo&amp;rev=1722598156&amp;do=diff</link>
        <description>ArmA 2 MakePbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This pbo maker will create one of four different types of pbo depending on options specified on the command line.

Syntax:


MakePbo [-options] Foldername


options are case INsensitive


-c CWC

-r Resistance 

-e Elite

-a ArmA (default)

-L Lintcheck: check mission.sqm/desc.ext/config.cpp/*.rvmat

-F ignore any #i…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial&amp;rev=1775115532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-02T07:38:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ultimate-terrain-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial&amp;rev=1775115532&amp;do=diff</link>
        <description>PMC ArmA 3 Ultimate Terrain Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:38:41Z Update

Same as the legendary Falcon 4 PMC Ultimate Theater Tutorial this PMC ArmA 3 Ultimate Terrain Tutorial will be one stop shop for everything a newbie needs to know about terrain editing.

If you never have edited arma terrains, by reading this tutorial you will have working terrain in arma3.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:file_formats:4wvr&amp;rev=1722429368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T12:36:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>4wvr</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:file_formats:4wvr&amp;rev=1722429368&amp;do=diff</link>
        <description>OFP WRP File Format 4WVR

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

WRP File Format - 4WVR

General

Flashpoint wrp files use two different file formats to contain the data. This document contains information on 4WVR format as used by WrpTool and Visitor 2</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:file_formats:p3d&amp;rev=1722430169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T12:49:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>p3d</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:file_formats:p3d&amp;rev=1722430169&amp;do=diff</link>
        <description>OFP P3D File Format

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

There are two formats in use by OFP p3d files (3 dimensional picture) files. Either can be used by the engine.

MLOD

MLOD is the format used by bis released graphical editing tool Oxygen Light.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:sgtace_terrain_tutorial&amp;rev=1722601802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:30:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sgtace_terrain_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:sgtace_terrain_tutorial&amp;rev=1722601802&amp;do=diff</link>
        <description>ArmA 2 Terrain Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Tutorial, written by Sgt.Ace and corrected by Snake Man, PMC.

Installation of the bis Tools 2

It is very important to choose a proper place to install the bis Tools 2 before starting with anything else.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:13:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff</link>
        <description>ArmA 2 Terrain

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Editing Tutorials

You can still use the 1 texture WrpTool method familiar from ArmA terrain. More up to date details from PMC Tactical forums ArmA 2 WRP editing topic.

Terrain Extruded

Terrain Extruded

Mountains / Skybox remove

Skybox remove

Terrain Resolution

Terrain Resolution in Visitor 3 how…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-weapons&amp;rev=1722687488&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:18:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-weapons</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-weapons&amp;rev=1722687488&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port - Weapons

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Infantry Weapons

Basically the model P3D works as is for start, of course all the new arma3 features like removable scopes etc needs some model work. But you can just binarize old p3d weapons addon and fix some config side to get your weapons in-game.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-to-arma3-tutorial-varanon&amp;rev=1722687722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:22:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-to-arma3-tutorial-varanon</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-to-arma3-tutorial-varanon&amp;rev=1722687722&amp;do=diff</link>
        <description>Porting From ArmA 2 to ArmA 3

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Porting Models from ArmA 2 to ArmA 3 Tutorial by Varanon, Community Upgrade Project (CUP).

Introduction

CUP&#039;s goal is to take ArmA 2 assets released by Bohemia Interactive, and bring them into ArmA 3, adding specific ArmA 3 features to the assets along the way.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles&amp;rev=1722687902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:25:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-vehicles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles&amp;rev=1722687902&amp;do=diff</link>
        <description>Port ArmA 2 Vehicles to ArmA 3

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

HOWTO Port ArmA 2 Vehicles to ArmA 3 by Aplion.

What is basically needed:

	*  ArmA 3 Tools installed (Oxygen2 and AddonBuilder, from steam)
	*  Open ArmA 2 samples
	*  Original and installed copy of ArmA 2 and (maybe) OA expansion (as well as the rest of expansions in case you want to import any model belongs to them)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:modeling&amp;rev=1722507411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T10:16:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modeling</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:modeling&amp;rev=1722507411&amp;do=diff</link>
        <description>3D Modeling in ArmA 1

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The ArmA 1 3D modeling.

Overview

Modeling in ArmA is not going to be an easy as in OFP, a lot have changed and you need to know more than before. In ArmA the rumor is that it can handle any poly count you create, even like 25,000 polys, but you don’t need to have that many po…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:modeling:keyframe-error&amp;rev=1722549258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:54:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>keyframe-error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:modeling:keyframe-error&amp;rev=1722549258&amp;do=diff</link>
        <description>ArmA 2 Keyframe Error

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Binarize keyframe error:


key frame animation, no &#039;keyframe&#039; property


That error means your model has some keyframes set, in o2 bring up the animations window and right mouse click on the animation and choose Delete. Do this to all animation frames you can find from every LOD.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:modeling:weapon-animation-tutorial&amp;rev=1722550056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:07:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon-animation-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:modeling:weapon-animation-tutorial&amp;rev=1722550056&amp;do=diff</link>
        <description>ArmA 2 Weapon Animation Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Weapon Animation Tutorial by b00ce

Requirements:

	*  A weapon model that you made.
	*  The BISkeleton
	*  A basic understanding of Oxygen

Step 1

Make a copy of the BISkeleton model and place it somewhere in your addon dir in your P: drive as *Weapon*_anim.p3d, for this example I saved my animati…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:large-terrain-limits&amp;rev=1722590163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:16:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>large-terrain-limits</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:large-terrain-limits&amp;rev=1722590163&amp;do=diff</link>
        <description>ArmA 2 Large Terrain Limits

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Large Terrain Limits

Miro said that Take On Helicopters had 61,000 resolution satellite texture and it works fine. So regarding satellite there is not very small limits at least (though editing 61k image in photoshop will be horror).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-using-40960-resolution-satellite-texture&amp;rev=1722592910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:01:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor-3-using-40960-resolution-satellite-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-using-40960-resolution-satellite-texture&amp;rev=1722592910&amp;do=diff</link>
        <description>ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to get ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture guide.

Problem: Visitor 3 crashes when you try to import very large satellite texture and mask, this is some 2gb limit.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:texturing:beton_ground_texture&amp;rev=1722594117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:21:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beton_ground_texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:texturing:beton_ground_texture&amp;rev=1722594117&amp;do=diff</link>
        <description>ArmA 2 Beton&#039;s Ground Texture Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tutorial is missing few images.

Making custom Groundtextures:

Load the desired image in Gimp, make sure it&#039;s a .tga:

Size it 1024×1024 or 2048×2048 the smaller the size, the more tiling you have in game so I prefer</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:convertp3d&amp;rev=1722595978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:52:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convertp3d</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:convertp3d&amp;rev=1722595978&amp;do=diff</link>
        <description>ArmA 2 ConvertP3d

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ConvertP3d de-binarize&#039;s ODOL p3d&#039;s to either OFP SP3X MLOD format, or, ArmA P3DM MLOD format OR converts one MLOD format to the other.


MLOD sp3x       -&gt;MLOD p3dm
MLOD p3dm       -&gt;MLOD sp3x
ODOLV7(OFP)     -&gt;MLOD p3dm or sp3x
ODOLV40 (Arma1) -&gt;MLOD p3dm or sp3x
ODOLV43 (Arma2) -&gt;MLOD p3dm or sp3x
ODOLVBS2     …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:convertwrp&amp;rev=1722596060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:54:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convertwrp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:convertwrp&amp;rev=1722596060&amp;do=diff</link>
        <description>ArmA 2 ConvertWrp

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ConvertWrp converts WRP formats from one format to another from ofp CWC through to Elite and ArmA 2 type 24 Chernarus.

Any WRP will convert to

	*  4WVR (OFP)
	*  8WVR (ArmA)
	*  OPRW ArmA to another OPRW ArmA type (17,18,20,24)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:israp&amp;rev=1722598092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:28:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>israp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:israp&amp;rev=1722598092&amp;do=diff</link>
        <description>ArmA 2 isRap

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

isRap can be used (using the accompanying batch files) to check entire folder(s) for the presence of binarized (rap) files.

When creating terrains eg for ArmA, the BIS tools scream if they encounter a binarized rvmat file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-tutorial&amp;rev=1775115557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-02T07:39:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>real-world-data-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-tutorial&amp;rev=1775115557&amp;do=diff</link>
        <description>ArmA 3 Real World Data Terrain Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:39:05Z Update

How to create ArmA 3 terrain using real world data tutorial.

This tutorial assumes you have already experience making arma3 terrains, if you do not then please read</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:file_formats:paa&amp;rev=1722499448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T08:04:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paa</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:file_formats:paa&amp;rev=1722499448&amp;do=diff</link>
        <description>ArmA 1 PAA / PAC File Format

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Introduction

Of the many image file formats &#039;out there&#039;, such as jpeg, such as gif. bis choose to use a specially developed file format (paa) as the base texture file for all engine types. The reason for this is the raw data within the file can be passed directly to Mis…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:modeling:glass_damage&amp;rev=1722504221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T09:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glass_damage</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:modeling:glass_damage&amp;rev=1722504221&amp;do=diff</link>
        <description>ArmA 1 Glass Damage Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Glass Damage Tutorial by Obmar

Introduction

The ArmA glass damage animation seems to be one of the biggest enigmas due to the limited amount of info on the subject. All of the modelers that have tried know what I am talking about. As modelers we all know that Objects u…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_quick_tutorial&amp;rev=1722517414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:03:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>v3_quick_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_quick_tutorial&amp;rev=1722517414&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 Quick Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Visitor 3 Quick Tutorial by Opteryx

Foreword:

This tutorial is NOT meant as a Know-it-all thing, only reason I&#039;m writing this is to simply gather already existing info on these forums more or less into one place, this tutorial will only cover the very basics of how …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:addon_optimization_guide&amp;rev=1722439753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T15:29:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>addon_optimization_guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:addon_optimization_guide&amp;rev=1722439753&amp;do=diff</link>
        <description>OFP Addon Optimization Guide

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

OFP Addon Optimization Guide by nephilim.

March 8th, 2006.

So what is optimizations about?

Basically there´s several factors to be aware of before starting with a 3d game model.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:muzzleflash&amp;rev=1722442138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:08:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muzzleflash</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:muzzleflash&amp;rev=1722442138&amp;do=diff</link>
        <description>OFP Muzzle Flash Bug

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

The Problem

This problem may occur for addon makers in the form of the muzzle flash of a weapon model is visible at all times in-game, and does not simply flash when fired.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:tools:cfgcheck&amp;rev=1722444604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:50:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgcheck</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:tools:cfgcheck&amp;rev=1722444604&amp;do=diff</link>
        <description>OFP CfgCheck

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

CfgCheck checks OFP configs for syntactic errors and a simple semantic check (double entries).

Overview

CfgCheck is excellent tool to keep your config.cpp files in order, it will hunt down and report all errors in there which you can so easily overlook while editing, it will intend it correctly to it looks organized and beautif…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:tools:unpacksqm&amp;rev=1722446349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T17:19:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unpacksqm</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:tools:unpacksqm&amp;rev=1722446349&amp;do=diff</link>
        <description>OFP Unpacksqm

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Unpacksqm by unknown author, most likely a-lone-wolf.

This is a tool to de-binarize mission.sqm files.

This page is very work in progress, please help to add more to it</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-size-8192&amp;rev=1722764584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:43:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-size-8192</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-size-8192&amp;rev=1722764584&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder, ArmA 3 Terrain Builder Support Forum

Heightmap Size 8192 x 8192

ArmA 3 Terrain Builder 8192 x 8192 Grid Heightmap

We have had various results creating 8192 heightmap Terrain Builder project. Sometimes terrain builder freezes just after creating the project, sometimes you can get it done in one go, it seems t…</description>
    </item>
</rdf:RDF>
